Add "nether outpost"
As a temporary solution until large nether fortresses are there. This is just a little tower containing some warts and a blaze spawner.
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@ -6,11 +6,11 @@ local modpath = minetest.get_modpath(modname)
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-- adapted for mcl2 by cora
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-- adapted for mcl2 by cora
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local function generate_warped_tree(pos)
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local function generate_warped_tree(pos)
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minetest.place_schematic(pos,modpath.."/schematics/warped_mushroom.mts","random",nil,false,"place_center_x,place_center_z")
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minetest.place_schematic(pos,modpath.."/schematics/warped_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
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end
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end
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function generate_crimson_tree(pos)
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function generate_crimson_tree(pos)
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minetest.place_schematic(pos,modpath.."/schematics/crimson_mushroom.mts","random",nil,false,"place_center_x,place_center_z")
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minetest.place_schematic(pos,modpath.."/schematics/crimson_fungus_1.mts","random",nil,false,"place_center_x,place_center_z")
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end
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end
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minetest.register_node("mcl_crimson:warped_fungus", {
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minetest.register_node("mcl_crimson:warped_fungus", {
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@ -0,0 +1,36 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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mcl_structures.register_structure("nether_outpost",{
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place_on = {"mcl_nether:netherrack","mcl_crimson:crimson_nylium","mcl_crimson:warped_nylium","mcl_blackstone:basalt","mcl_blackstone:soul_soil"},
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noise_params = {
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offset = 0,
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scale = 0.00022,
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spread = {x = 250, y = 250, z = 250},
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seed = 333,
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octaves = 1,
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persist = 0.0001,
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flags = "absvalue",
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},
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flags = "all_floors",
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biomes = {"Nether","SoulsandValley","WarpedForest","CrimsonForest","BasaltDelta"},
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on_place = function(pos,def,pr)
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local sidelen = 15
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local node = minetest.get_node(vector.offset(pos,1,1,0))
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local solid = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,-1,-sidelen/2),vector.offset(pos,sidelen/2,-1,sidelen/2),{"group:solid"})
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local air = minetest.find_nodes_in_area(vector.offset(pos,-sidelen/2,1,-sidelen/2),vector.offset(pos,sidelen/2,4,sidelen/2),{"air"})
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if #solid < ( sidelen * sidelen ) or
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#air < (sidelen * sidelen ) then return false end
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minetest.bulk_set_node(solid,node)
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return true
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end,
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y_min = mcl_vars.mg_lava_nether_max,
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y_max = mcl_vars.mg_nether_max - 30,
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filenames = { modpath.."/schematics/nether_outpost.mts" },
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y_offset = 0,
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after_place = function(pos)
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local sp = minetest.find_nodes_in_area(pos,vector.offset(pos,0,20,0),{"mcl_mobspawners:spawner"})
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if not sp[1] then return end
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mcl_mobspawners.setup_spawner(sp[1], "mobs_mc:blaze", 0, minetest.LIGHT_MAX+1, 10, 3, -1)
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end
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})
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@ -0,0 +1,3 @@
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name = mcl_nether_fortresses
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author = cora
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depends = mcl_init, mcl_structures, mcl_mobspawners
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@ -8,6 +8,10 @@ function mcl_structures.place_structure(pos, def, pr)
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elseif def.y_offset then
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elseif def.y_offset then
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y_offset = def.y_offset
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y_offset = def.y_offset
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end
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end
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if def.on_place and not def.on_place(pos,def,pr) then
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minetest.log("warning","[mcl_structures] "..def.name.." at "..minetest.pos_to_string(pos).." not placed. Conditions not satisfied.")
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return false
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end
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if def.filenames then
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if def.filenames then
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local file = def.filenames[pr:next(1,#def.filenames)]
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local file = def.filenames[pr:next(1,#def.filenames)]
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local pp = vector.offset(pos,0,y_offset,0)
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local pp = vector.offset(pos,0,y_offset,0)
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