simplify catch-up LBM logic
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@ -15,20 +15,6 @@ local plant_step_from_name = {} -- map nodes to growth steps
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local growth_factor = tonumber(minetest.settings:get("vl_plant_growth")) or 1.0
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-- note: does not support /set time_speed!
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local time_speed = tonumber(minetest.settings:get("time_speed")) or 72
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local time_multiplier = time_speed > 0 and (86400 / time_speed) or 0
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local function get_intervals_counter(pos, interval, chance)
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-- in-game days, so plants continue to grow while sleeping, and we try to catch up
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local current_game_time = (minetest.get_day_count() + minetest.get_timeofday()) * time_multiplier
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local meta = minetest.get_meta(pos)
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local last_game_time = meta:get_float("last_gametime")
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meta:set_float("last_gametime", current_game_time)
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if last_game_time < 1 then return 0 end
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return (current_game_time - last_game_time) / (interval * chance)
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end
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-- wetness of the surroundings
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-- dry farmland = 1 point
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-- wet farmland = 3 points
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@ -125,14 +111,11 @@ end
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-- Returns true if plant has been grown by 1 or more stages.
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-- Returns false if nothing changed.
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function mcl_farming:grow_plant(identifier, pos, node, stages, ignore_light_water)
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stages = stages or 1 -- 0 when run from block loading
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-- check light
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if not ignore_light_water and (minetest.get_node_light(pos, 0.5) or 0) < 0 then return false end
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-- number of missed interval ticks, for catch-up in block loading
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local plant_info = plant_lists[identifier]
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if not plant_info then return end
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stages = floor(stages + get_intervals_counter(pos, plant_info.interval, plant_info.chance) - 0.45)
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if not ignore_light_water then
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if (minetest.get_node_light(pos, 0.5) or 0) < 0 then return false end -- day light
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local odds = floor(25 / (get_moisture_level(pos) * get_same_crop_penalty(pos))) + 1
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for i = 1,stages do
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-- compared to info from the MC wiki, our ABM runs a third as often, hence we use triple the chance
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@ -384,21 +367,19 @@ minetest.register_lbm({
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action = function(pos, node, dtime_s)
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local identifier = plant_nodename_to_id[node.name]
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if not identifier then return end
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mcl_farming:grow_plant(identifier, pos, node, 0, false)
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end,
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})
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-- The average light levels were unreliable
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-- LBM added in fall 2024
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minetest.register_lbm({
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label = "Drop legacy average lighting data",
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name = "mcl_farming:drop_average_light_meta",
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nodenames = { "group:plant" },
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run_at_every_load = false, -- only convert once
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action = function(pos, node, dtime_s)
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local meta = minetest.get_meta(pos)
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meta:set_string("avg_light_summary", "") -- drop
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meta:set_string("avg_light_count", "") -- drop
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local plant_info = plant_lists[identifier]
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if not plant_info then return end
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local rolls = floor(dtime_s / plant_info.interval)
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if rolls <= 0 then return end
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-- simulate how often the block will be ticked
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local stages = 0
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for i = 1,rolls do
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if random(1, plant_info.chance) == 1 then stages = stages + 1 end
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end
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if stages > 0 then
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mcl_farming:grow_plant(identifier, pos, node, stages, false)
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end
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end,
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})
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