Fix despawning
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97cab0d91f
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3093462ee3
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@ -3406,21 +3406,20 @@ end
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-- get entity staticdata
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-- get entity staticdata
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local mob_staticdata = function(self)
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local mob_staticdata = function(self)
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--[[
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-- remove mob when out of range unless tamed
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-- remove mob when out of range unless tamed
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if remove_far
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if remove_far
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and self.can_despawn
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and self.can_despawn
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and self.remove_ok
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and self.remove_ok
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and ((not self.nametag) or (self.nametag == ""))
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and ((not self.nametag) or (self.nametag == ""))
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and self.lifetimer <= 20 then
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and self.lifetimer <= 20 then
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minetest.log("action", "Mob "..tostring(self.name).." despawns in mob_staticdata at "..minetest.pos_to_string(self.object:get_pos()))
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minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos(), 1))
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mcl_burning.extinguish(self.object)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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self.object:remove()
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return ""-- nil
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return "remove"-- nil
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end
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end
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--]]
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self.remove_ok = true
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self.remove_ok = true
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self.attack = nil
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self.attack = nil
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self.following = nil
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self.following = nil
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@ -3456,6 +3455,11 @@ local mob_activate = function(self, staticdata, def, dtime)
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return
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return
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end
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end
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if staticdata == "remove" then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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-- load entity variables
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-- load entity variables
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local tmp = minetest.deserialize(staticdata)
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local tmp = minetest.deserialize(staticdata)
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@ -3623,6 +3627,7 @@ end
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-- main mob function
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-- main mob function
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local mob_step = function(self, dtime)
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local mob_step = function(self, dtime)
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self.lifetimer = self.lifetimer - dtime
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check_item_pickup(self)
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check_item_pickup(self)
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check_aggro(self,dtime)
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check_aggro(self,dtime)
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if not self.fire_resistant then
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if not self.fire_resistant then
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@ -3836,12 +3841,11 @@ local mob_step = function(self, dtime)
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and ((not self.nametag) or (self.nametag == ""))
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and ((not self.nametag) or (self.nametag == ""))
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and self.state ~= "attack"
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and self.state ~= "attack"
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and self.following == nil then
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and self.following == nil then
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self.lifetimer = self.lifetimer - dtime
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if self.despawn_immediately or self.lifetimer <= 0 then
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if self.despawn_immediately or self.lifetimer <= 0 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos, 1))
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mcl_burning.extinguish(self.object)
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mcl_burning.extinguish(self.object)
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self.object:remove()
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self.object:remove()
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return
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elseif self.lifetimer <= 10 then
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elseif self.lifetimer <= 10 then
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if math.random(10) < 4 then
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if math.random(10) < 4 then
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self.despawn_immediately = true
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self.despawn_immediately = true
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@ -466,6 +466,15 @@ local function spawn_check(pos,spawn_def)
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return false
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return false
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end
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end
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function mcl_mobs.spawn(pos,id)
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local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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return minetest.add_entity(pos, def.name)
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end
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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local function spawn_group(p,mob,spawn_on,group_max,group_min)
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if not group_min then group_min = 1 end
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if not group_min then group_min = 1 end
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
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@ -488,13 +497,7 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
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return o
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return o
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end
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end
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function mcl_mobs.spawn(pos,id)
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mcl_mobs.spawn_group = spawn_group
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local def = minetest.registered_entities[id] or minetest.registered_entities["mobs_mc:"..id] or minetest.registered_entities["extra_mobs:"..id]
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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return minetest.add_entity(pos, def.name)
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end
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minetest.register_chatcommand("spawn_mob",{
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minetest.register_chatcommand("spawn_mob",{
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privs = { debug = true },
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privs = { debug = true },
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