Fix incorrect biome IDs in mcl_mapgen_core
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@ -1149,8 +1149,8 @@ local function generate_structures(minp, maxp, seed, biomemap)
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if ground_y <= 0 and nn == "mcl_core:dirt" then
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local prob = minecraft_chunk_probability(48, minp, maxp)
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local swampland = minetest.get_biome_id("jungle_edge")
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local swampland_shore = minetest.get_biome_id("jungle_edge_ocean")
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local swampland = minetest.get_biome_id("JungleEdge")
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local swampland_shore = minetest.get_biome_id("JungleEdge_ocean")
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-- Where do witches live?
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@ -1295,14 +1295,14 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
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end
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local oaktree, oakleaves, jungletree, jungleleaves = {}, {}, {}, {}
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local swampland = minetest.get_biome_id("swampland")
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local swampland_shore = minetest.get_biome_id("swampland_shore")
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local jungle = minetest.get_biome_id("jungle")
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local jungle_shore = minetest.get_biome_id("jungle_shore")
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local jungle_m = minetest.get_biome_id("jungle_m")
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local jungle_m_shore = minetest.get_biome_id("jungle_m_shore")
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local jungle_edge = minetest.get_biome_id("jungle_edge")
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local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore")
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local swampland = minetest.get_biome_id("Swampland")
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local swampland_shore = minetest.get_biome_id("Swampland_shore")
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local jungle = minetest.get_biome_id("Jungle")
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local jungle_shore = minetest.get_biome_id("Jungle_shore")
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local jungle_m = minetest.get_biome_id("JungleM")
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local jungle_m_shore = minetest.get_biome_id("JungleM_shore")
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local jungle_edge = minetest.get_biome_id("JungleEdge")
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local jungle_edge_shore = minetest.get_biome_id("JungleEdge_shore")
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-- Modifier for Jungle M biome: More vines and cocoas
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local dense_vegetation = false
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