Put in check to prevent Trying to Reference a Nil error in Apply_Modifier.
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@ -74,9 +74,11 @@ function mcl_fovapi.apply_modifier(player, modifier_name)
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if mcl_fovapi.registered_modifiers[modifier_name] == nil then
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return
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end
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if mcl_fovapi.applied_modifiers ~= nil and mcl_fovapi.applied_modifiers[player] ~= nil and mcl_fovapi.applied_modifiers[player][modifier_name] ~= nil then
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if mcl_fovapi.applied_modifiers[player][modifier_name] and mcl_fovapi.applied_modifiers[player][modifier_name] == true then
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return
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end
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end
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local modifier = mcl_fovapi.registered_modifiers[modifier_name]
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if modifier.on_start ~= nil then
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@ -113,7 +115,9 @@ function mcl_fovapi.remove_modifier(player, modifier_name)
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return
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end
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if mcl_fovapi.applied_modifiers[player][modifier_name] == nil then return end
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if mcl_fovapi.applied_modifiers[player][modifier_name] == nil then
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return
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end
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if DEBUG then
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local name = player:get_player_name()
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