mcl_util.is_in_void
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@ -194,3 +194,14 @@ end
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function mcl_util.is_fuel(item)
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return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
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end
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-- For a given position, returns a 2-tuple:
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-- 1st return value: true if pos is in void
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-- 2nd return value: true if it is in the deadly part of the void
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function mcl_util.is_in_void(pos)
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local void, void_deadly
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void = pos.y < mcl_vars.bedrock_overworld_min
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void_deadly = pos.y < mcl_vars.bedrock_overworld_min - 65
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return void, void_deadly
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end
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@ -1,3 +1,4 @@
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mcl_init
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mcl_util
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mcl_core
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3d_armor?
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@ -129,7 +129,8 @@ minetest.register_globalstep(function(dtime)
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-- This only works beause weather_pack currently does not touch the sky for players below the height used for this check.
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-- There should be a real skybox API.
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end
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if pos.y < mcl_vars.bedrock_overworld_min - 65 then
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local void, void_deadly = mcl_util.is_in_void(pos)
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if void_deadly then
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-- Player is deep into the void, deal void damage
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if player:get_hp() > 0 then
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player:set_hp(player:get_hp() - 4)
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