Drop old (and disabled by default) fallen logs. (#4618)
There are better ones enabled in mods/MAPGEN/mcl_terrain_features/init.lua Reviewed-on: VoxeLibre/VoxeLibre#4618 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: kno10 <erich.schubert@gmail.com> Co-committed-by: kno10 <erich.schubert@gmail.com>
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@ -19,8 +19,6 @@ local mg_seed = minetest.get_mapgen_setting("seed")
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-- Some mapgen settings
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-- Some mapgen settings
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local generate_fallen_logs = minetest.settings:get_bool("mcl_generate_fallen_logs", false)
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local mod_mcl_structures = minetest.get_modpath("mcl_structures")
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local mod_mcl_structures = minetest.get_modpath("mcl_structures")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mcl_core = minetest.get_modpath("mcl_core")
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local mod_mcl_mushrooms = minetest.get_modpath("mcl_mushrooms")
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local mod_mcl_mushrooms = minetest.get_modpath("mcl_mushrooms")
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@ -4971,170 +4969,6 @@ local function register_decorations()
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register_doubletall_grass(-0.0005, -0.3, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
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register_doubletall_grass(-0.0005, -0.3, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
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register_grass_decoration("tallgrass", -0.03, 1, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
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register_grass_decoration("tallgrass", -0.03, 1, {"BambooJungle", "BambooJungleM", "BambooJungleEdge"})
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-----------------
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-- Fallen logs
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-- These fallen logs are not really good yet. They must be longer and also have one upright block.
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-- Note the decortion API does not like wide schematics, they are likely to overhang.
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if generate_fallen_logs then
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block_no_snow", "mcl_core:podzol", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"MegaTaiga", "MegaSpruceTaiga", "Taiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 160},
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{name = "mcl_mushrooms:mushroom_red", prob = 160},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block", "mcl_core:podzol", "mcl_core:podzol_snow", "mcl_core:coarse_dirt"},
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sidelen = 80,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"ColdTaiga"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:sprucetree", param2 = 12, prob = 127},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "mcl_core:sprucetree", param2 = 12},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block_no_snow"},
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sidelen = 16,
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noise_params = {
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offset = 0.0,
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scale = -0.00008,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"BirchForest", "BirchForestM", },
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12},
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{name = "mcl_core:birchtree", param2 = 12, prob = 127},
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{name = "mcl_mushrooms:mushroom_red", prob = 100},
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{name = "mcl_mushrooms:mushroom_brown", prob = 10},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
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sidelen = 80,
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fill_ratio = 0.005,
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biomes = {"Jungle", "JungleM"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12},
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{name = "mcl_core:jungletree", param2 = 12, prob = 127},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 50},
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{name = "air", prob = 0},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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minetest.register_decoration({
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deco_type = "schematic",
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place_on = {"group:grass_block_no_snow"},
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sidelen = 16,
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noise_params = {
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offset = 0.00018,
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scale = 0.00011,
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spread = {x = 250, y = 250, z = 250},
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seed = 2,
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octaves = 3,
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persist = 0.66
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},
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biomes = {"Forest"},
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y_min = 1,
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y_max = mcl_vars.mg_overworld_max,
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schematic = {
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size = {x = 3, y = 3, z = 1},
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data = {
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "air", prob = 0},
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{name = "mcl_core:tree", param2 = 12, prob = 127},
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{name = "mcl_core:tree", param2 = 12},
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{name = "mcl_core:tree", param2 = 12},
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{name = "air", prob = 0},
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{name = "mcl_mushrooms:mushroom_brown", prob = 96},
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{name = "mcl_mushrooms:mushroom_red", prob = 96},
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},
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},
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flags = "place_center_x",
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rotation = "random",
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})
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end
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-- Lily pad
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-- Lily pad
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local lily_schem = {
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local lily_schem = {
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@ -256,10 +256,6 @@ mcl_buckets_use_select_box (Buckets use select box) bool false
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# See also: https://github.com/minetest/minetest/issues/95
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# See also: https://github.com/minetest/minetest/issues/95
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mcl_translucent_ice (Translucent ice) bool false
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mcl_translucent_ice (Translucent ice) bool false
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# Whether to generate fallen logs in some biomes.
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# They might not always look pretty and have strange overhangs.
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mcl_generate_fallen_logs (Generate fallen logs) bool false
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# If enabled, the “flat” map generator generates a Classic Superflat world:
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# If enabled, the “flat” map generator generates a Classic Superflat world:
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
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# top of a final layer of bedrock. No caves, trees or plants.
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# top of a final layer of bedrock. No caves, trees or plants.
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