Put items into desert temple chests
This commit is contained in:
parent
10b1099a21
commit
2d5d1ae23a
|
@ -1,4 +1,5 @@
|
||||||
mcl_core
|
mcl_core
|
||||||
|
mcl_loot
|
||||||
xpanes
|
xpanes
|
||||||
mcl_doors
|
mcl_doors
|
||||||
stairs
|
stairs
|
||||||
|
|
|
@ -76,17 +76,25 @@ mcl_structures.allocate_WE = function(originpos, value)
|
||||||
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
local pos2 = {x=pos2x, y=pos2y, z=pos2z}
|
||||||
return pos1, pos2, count
|
return pos1, pos2, count
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--[[
|
||||||
|
Deserialize WorldEdit string and set the nodes in the world.
|
||||||
|
Returns: count, chests
|
||||||
|
* count: Number of nodes set
|
||||||
|
* chests: Table of chest positions (use these to spawn treasures
|
||||||
|
]]
|
||||||
mcl_structures.deserialise_WE = function(originpos, value)
|
mcl_structures.deserialise_WE = function(originpos, value)
|
||||||
--make area stay loaded
|
--make area stay loaded
|
||||||
local pos1, pos2 = mcl_structures.allocate_WE(originpos, value)
|
local pos1, pos2 = mcl_structures.allocate_WE(originpos, value)
|
||||||
|
local count = 0
|
||||||
|
local chests = {} -- Remember positions of all chests
|
||||||
if not pos1 then
|
if not pos1 then
|
||||||
return 0
|
return count, chests
|
||||||
end
|
end
|
||||||
local manip = minetest.get_voxel_manip()
|
local manip = minetest.get_voxel_manip()
|
||||||
manip:read_from_map(pos1, pos2)
|
manip:read_from_map(pos1, pos2)
|
||||||
|
|
||||||
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
local originx, originy, originz = originpos.x, originpos.y, originpos.z
|
||||||
local count = 0
|
|
||||||
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
local add_node, get_meta = minetest.add_node, minetest.get_meta
|
||||||
local version = mcl_structures.valueversion_WE(value)
|
local version = mcl_structures.valueversion_WE(value)
|
||||||
if version == 4 then --current nested table format
|
if version == 4 then --current nested table format
|
||||||
|
@ -108,12 +116,15 @@ mcl_structures.deserialise_WE = function(originpos, value)
|
||||||
|
|
||||||
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
--local nodes = minetest.deserialize(value) --wip: this is broken for larger tables in the current version of LuaJIT
|
||||||
|
|
||||||
--load the nodes
|
--load the nodes and remember chests
|
||||||
count = #nodes
|
count = #nodes
|
||||||
for index = 1, count do
|
for index = 1, count do
|
||||||
local entry = nodes[index]
|
local entry = nodes[index]
|
||||||
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
entry.x, entry.y, entry.z = originx + entry.x, originy + entry.y, originz + entry.z
|
||||||
add_node(entry, entry) --entry acts both as position and as node
|
add_node(entry, entry) --entry acts both as position and as node
|
||||||
|
if entry.name == "mcl_chests:chest" then
|
||||||
|
table.insert(chests, {x=entry.x, y=entry.y, z=entry.z})
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
--load the metadata
|
--load the metadata
|
||||||
|
@ -122,7 +133,7 @@ mcl_structures.deserialise_WE = function(originpos, value)
|
||||||
get_meta(entry):from_table(entry.meta)
|
get_meta(entry):from_table(entry.meta)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return count
|
return count, chests
|
||||||
end
|
end
|
||||||
|
|
||||||
-- End of world edit deserialise part
|
-- End of world edit deserialise part
|
||||||
|
@ -155,7 +166,57 @@ mcl_structures.generate_desert_temple = function(pos)
|
||||||
if newpos == nil then
|
if newpos == nil then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
mcl_structures.deserialise_WE(newpos, temple)
|
local count, chests = mcl_structures.deserialise_WE(newpos, temple)
|
||||||
|
|
||||||
|
-- Add desert temple loot into chests
|
||||||
|
for c=1, #chests do
|
||||||
|
-- FIXME: Use better seeding
|
||||||
|
local pr = PseudoRandom(math.random(0, 4294967295))
|
||||||
|
local lootitems = mcl_loot.get_multi_loot({
|
||||||
|
{
|
||||||
|
stacks_min = 2,
|
||||||
|
stacks_max = 4,
|
||||||
|
items = {
|
||||||
|
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
|
||||||
|
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
|
||||||
|
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
|
||||||
|
-- TODO: Enchanted Book
|
||||||
|
{ itemstring = "mcl_books:book", weight = 20, },
|
||||||
|
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
|
||||||
|
{ itemstring = "mcl_core:apple_gold", weight = 20, },
|
||||||
|
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
|
||||||
|
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
|
||||||
|
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 3 },
|
||||||
|
{ itemstring = "", weight = 15, },
|
||||||
|
-- TODO: Iron Horse Armor
|
||||||
|
{ itemstring = "mcl_core:iron_ingot", weight = 15, },
|
||||||
|
-- TODO: Golden Horse Armor
|
||||||
|
{ itemstring = "mcl_core:gold_ingot", weight = 10, },
|
||||||
|
-- TODO: Diamond Horse Armor
|
||||||
|
{ itemstring = "mcl_core:diamond", weight = 5, },
|
||||||
|
{ itemstring = "mcl_core:diamond", weight = 5, amount_min = 1, amount_max = 3 },
|
||||||
|
-- TODO: Enchanted Golden Apple
|
||||||
|
{ itemstring = "mcl_core:apple_gold", weight = 2, },
|
||||||
|
}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
stacks_min = 4,
|
||||||
|
stacks_max = 4,
|
||||||
|
items = {
|
||||||
|
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
|
||||||
|
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
|
||||||
|
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
|
||||||
|
{ itemstring = "mcl_core:sand", weight = 10, amount_min = 1, amount_max = 8 },
|
||||||
|
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
|
||||||
|
}
|
||||||
|
}}, pr)
|
||||||
|
|
||||||
|
local meta = minetest.get_meta(chests[c])
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
for i=1, #lootitems do
|
||||||
|
inv:add_item("main", lootitems[i])
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue