Merge pull request 'Enable shadows and waving liquids when supported (5.6)' (#2555) from shadows_waving into master
Reviewed-on: MineClone2/MineClone2#2555 Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
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commit
2d35292bc3
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@ -276,6 +276,11 @@ minetest.register_globalstep(function(dtime)
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end)
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local function initsky(player)
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if player.set_lighting then
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player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
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end
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if (mcl_weather.skycolor.active) then
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mcl_weather.skycolor.force_update = true
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end
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@ -49,6 +49,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_alternative_source = "mcl_core:water_source",
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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waving = 3,
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post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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@ -67,6 +68,7 @@ S("• When flowing water touches flowing lava either from above or horizontally
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S("• When water is directly below lava, the water turns into stone."),
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_doc_items_hidden = false,
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drawtype = "liquid",
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waving = 3,
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
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},
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@ -5,6 +5,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
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local source = table.copy(minetest.registered_nodes["mcl_core:water_source"])
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source.description = S("River Water Source")
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source.liquid_range = 2
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source.waving = 3
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source.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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source.liquid_alternative_source = "mclx_core:river_water_source"
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source.liquid_renewable = false
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@ -28,6 +29,7 @@ source.special_tiles = {
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local flowing = table.copy(minetest.registered_nodes["mcl_core:water_flowing"])
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flowing.description = S("Flowing River Water")
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flowing.liquid_range = 2
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flowing.waving = 3
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flowing.liquid_alternative_flowing = "mclx_core:river_water_flowing"
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flowing.liquid_alternative_source = "mclx_core:river_water_source"
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flowing.liquid_renewable = false
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@ -115,6 +115,9 @@ animated_chests (Animated chests) bool true
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# The maximum number of boss bars to simultaniously display on the screen
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max_bossbars (Maximum Boss bars) int 5
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# Default intensity of shadows (default: 0.33)
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mcl_default_shadow_intensity (Default shadow intensity) float 0.33 0.0 1.0
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[Experimental]
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# Whether ice is translucent. If disabled, ice is fully opaque.
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#
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