Refactor mobs_mc a bit
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@ -195,8 +195,8 @@ if c("egg") then
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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hit_mob = function(self, mob)
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mob:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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@ -87,8 +87,8 @@ mobs:register_arrow("mobs_mc:blaze_fireball", {
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 5},
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}, nil)
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@ -4,35 +4,6 @@
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local S = minetest.get_translator("mobs_mc")
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--[[
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mobs:register_mob("mobs_mc:12enderdragon", {
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type = "animal",
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passive = true,
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runaway = true,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 60,
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armor = 150,
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collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
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visual = "mesh",
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mesh = "enderdragon.b3d",
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textures = {
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{"enderdragon.png"},
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},
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visual_size = {x=1, y=1},
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walk_velocity = 0.6,
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run_velocity = 2,
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jump = true,
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animation = {
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speed_normal = 25, speed_run = 50,
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stand_start = 0, stand_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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},
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})
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mobs:register_egg("mobs_mc:12enderdragon", "Enderdragon", "enderdragon_inv.png", 0)
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]]
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mobs:register_mob("mobs_mc:enderdragon", {
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type = "monster",
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pathfinding = 1,
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@ -94,8 +94,8 @@ mobs:register_arrow(":mobs_monster:fireball", {
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 8},
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}, nil)
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@ -66,8 +66,8 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 4},
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}, nil)
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@ -87,8 +87,8 @@ mobs:register_arrow(":mobs:potion_arrow", {
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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