Add fire charge support for dispenser
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ec84f955cb
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2a0668a109
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@ -4,3 +4,4 @@ mcl_sounds
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mcl_fire
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mcl_tnt
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mcl_heads
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mobs_mc
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@ -84,7 +84,7 @@ local dispenserdef = {
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--[===[ Dispense item ]===]
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if iname == "mcl_throwing:arrow" then
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-- Shoot arrow
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local shootpos = vector.add(droppos, vector.multiply(dropdir, -1))
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local yaw = math.atan2(dropdir.z, dropdir.x) + math.pi/2
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mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil)
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@ -93,12 +93,24 @@ local dispenserdef = {
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elseif iname == "mcl_throwing:egg" or iname == "mcl_throwing:snowball" then
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-- Throw egg or snowball
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local shootpos = vector.add(droppos, vector.multiply(dropdir, -1))
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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mcl_throwing.throw(iname, shootpos, dropdir)
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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elseif iname == "mcl_fire:fire_charge" then
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-- Throw fire charge
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
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local ent = fireball:get_luaentity()
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local v = ent.velocity or 1
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fireball:setvelocity(vector.multiply(dropdir, v))
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ent.switch = 1
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stack:take_item()
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inv:set_stack("main", stack_id, stack)
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elseif iname == "mcl_fire:flint_and_steel" then
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-- Ignite air or fire
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if dropnode.name == "air" then
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