Changed drop chance
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@ -28,7 +28,7 @@ local function crystal_explode(self, puncher)
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if self._exploded then return end
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if self._exploded then return end
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self._exploded = true
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self._exploded = true
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local strength = puncher and explosion_strength or 1
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local strength = puncher and explosion_strength or 1
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mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 0}, puncher)
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mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, puncher)
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minetest.after(0, self.object.remove, self.object)
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minetest.after(0, self.object.remove, self.object)
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end
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end
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