Mobs: Add more nil checks
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@ -188,10 +188,10 @@ local set_velocity = function(self, v)
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end
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end
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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local vel = self.object:get_velocity()
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self.object:set_velocity({
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self.object:set_velocity({
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x = sin(yaw) * -v,
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x = sin(yaw) * -v,
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y = self.object:get_velocity().y,
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y = (vel and vel.y) or 0,
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z = cos(yaw) * v
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z = cos(yaw) * v
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})
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})
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end
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end
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@ -680,6 +680,9 @@ local is_at_cliff_or_danger = function(self)
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return false
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return false
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end
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end
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if not self.object:get_luaentity() then
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return false
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end
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw()
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local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
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local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
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@ -3078,7 +3081,7 @@ local mob_step = function(self, dtime)
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if self.delay and self.delay > 0 then
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if self.delay and self.delay > 0 then
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local yaw = self.object:get_yaw()
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local yaw = self.object:get_yaw() or 0
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if self.delay == 1 then
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if self.delay == 1 then
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yaw = self.target_yaw
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yaw = self.target_yaw
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