Rename some biomes
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@ -293,9 +293,9 @@ local function register_biomes()
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humidity_point = 44, --was 68
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})
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-- Desert
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-- Desert (Red Sand)
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minetest.register_biome({
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name = "desert",
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name = "red_desert",
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node_top = "mcl_core:redsand",
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depth_top = 1,
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node_filler = "mcl_core:redsand",
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@ -310,7 +310,7 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "desert_ocean",
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name = "red_desert_ocean",
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node_top = "mcl_core:redsand",
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depth_top = 1,
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node_filler = "mcl_core:redsand",
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@ -323,9 +323,9 @@ local function register_biomes()
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humidity_point = 37, --was 16
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})
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-- Sandstone desert
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-- Desert (Sand)
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minetest.register_biome({
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name = "sandstone_desert",
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name = "desert",
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node_top = "mcl_core:redsand",
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depth_top = 1,
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node_filler = "mcl_core:redsand",
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@ -339,7 +339,7 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "sandstone_desert_ocean",
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name = "desert_ocean",
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node_top = "mcl_core:sand",
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depth_top = 1,
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node_filler = "mcl_core:sand",
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@ -369,13 +369,13 @@ local function register_biomes()
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})
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minetest.register_biome({
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name = "cold_desert_ocean",
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name = "roofed_forest_ocean",
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node_top = "mcl_core:dirt",
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depth_top = 1,
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node_filler = "mcl_core:dirt",
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depth_filler = 1,
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y_min = mcl_vars.mg_overworld_min,
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y_max = 4,
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y_max = 1,
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heat_point = 26,
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humidity_point = 0,
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})
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@ -1418,7 +1418,7 @@ local function register_decorations()
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y_min = 4,
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y_max = mcl_vars.mg_overworld_max,
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decoration = "mcl_core:cactus",
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biomes = {"desert","sandstone_desert","grassland_dunes", "coniferous_forest_dunes"},
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biomes = {"red_desert","desert","grassland_dunes", "coniferous_forest_dunes"},
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height = 1,
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height_max = 3,
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})
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@ -1436,7 +1436,7 @@ local function register_decorations()
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octaves = 3,
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persist = 0.7
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},
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biomes = {"grassland", "beach", "desert", "sandstone_desert", "swamp"},
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biomes = {"grassland", "beach", "red_desert", "desert", "swamp"},
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y_min = 1,
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y_max = 1,
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decoration = "mcl_core:reeds",
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@ -1642,7 +1642,7 @@ local function register_decorations()
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},
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y_min = 4,
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y_max = mcl_vars.mg_overworld_max,
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biomes = {"desert", "sandstone_desert", "mesa", "taiga", "mega_taiga"},
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biomes = {"red_desert", "desert", "mesa", "taiga", "mega_taiga"},
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decoration = "mcl_core:deadbush",
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height = 1,
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})
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