Fix snow golems throwing no snowballs
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bc7c88ee69
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@ -300,39 +300,41 @@ if c("egg") then
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})
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end
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-- Snowball
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local snowball_GRAVITY = 9
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local snowball_VELOCITY = 19
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mobs:register_arrow("mobs_mc:snowball_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mcl_throwing_snowball.png"},
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velocity = snowball_VELOCITY,
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hit_player = function(self, player)
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-- FIXME: No knockback
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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end,
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hit_mob = function(self, mob)
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-- Hurt blazes, but not damage to anything else
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local dmg = {}
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if mob:get_luaentity().name == "mobs_mc:blaze" then
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dmg = {fleshy = 3}
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end
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-- FIXME: No knockback
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = dmg,
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}, nil)
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end,
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})
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if c("snowball") then
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local snowball_GRAVITY = 9
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local snowball_VELOCITY = 19
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mobs:register_arrow("mobs_mc:snowball_entity", {
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visual = "sprite",
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visual_size = {x=.5, y=.5},
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textures = {"mcl_throwing_snowball.png"},
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velocity = snowball_VELOCITY,
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hit_player = function(self, player)
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-- FIXME: No knockback
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {},
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}, nil)
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end,
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hit_mob = function(self, mob)
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-- Hurt blazes, but not damage to anything else
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local dmg = {}
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if mob:get_luaentity().name == "mobs_mc:blaze" then
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dmg = {fleshy = 3}
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end
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-- FIXME: No knockback
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mob:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = dmg,
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}, nil)
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end,
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})
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-- shoot snowball
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local mobs_shoot_snowball = function (item, player, pointed_thing)
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