Made displayed entities immortal
Added in extended placement. Registered the Achievement "Glow and Behold!"
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@ -395,7 +395,7 @@ function mcl_itemframes.create_base_item_entity()
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textures = { "blank.png" },
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_texture = "blank.png",
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_scale = 1,
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groups = { immortal =1,},
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on_activate = function(self, staticdata)
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if staticdata and staticdata ~= "" then
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local data = staticdata:split(";")
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@ -592,6 +592,23 @@ function mcl_itemframes.custom_register_lbm()
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end
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local function register_frame_achievements()
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awards.register_achievement("mcl_itemframes:glowframe", {
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title = S("Glow and Behold!"),
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description = S("Craft a glow item frame."),
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icon = "mcl_itemframes_glow_item_frame.png",
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trigger = {
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type = "craft",
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item = "mcl_itemframes:glow_item_frame",
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target = 1
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},
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type = "Advancement",
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group = "Overworld",
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})
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end
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function mcl_itemframes.create_base_definitions()
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if mcl_itemframes.DEBUG then
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minetest.log("action", "[mcl_itemframes] create_base_definitions.")
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@ -621,7 +638,7 @@ function mcl_itemframes.create_base_definitions()
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7 }, --, attached_node_facedir = 1 }, -- allows for more placement options.
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groups = { dig_immediate = 3, deco_block = 1, dig_by_piston = 1, container = 7,}, -- attached_node_facedir = 1 }, -- allows for more placement options.
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sounds = mcl_sounds.node_sound_defaults(),
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node_placement_prediction = "",
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@ -650,6 +667,14 @@ function mcl_itemframes.create_base_definitions()
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return itemstack
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end
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local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
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local wdir = minetest.dir_to_wallmounted(dir)
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-- remove bottom and top of objects.
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if wdir == 0 or wdir == 1 then
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return itemstack
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end
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if placer and not placer:get_player_control().sneak then
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@ -818,6 +843,10 @@ function mcl_itemframes.create_base_definitions()
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mcl_itemframes.glow_frame_base.inventory_image = "mcl_itemframes_glow_item_frame_item.png"
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mcl_itemframes.glow_frame_base.wield_image = "mcl_itemframes_glow_item_frame.png"
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mcl_itemframes.glow_frame_base.mesh = "mcl_itemframes_glow_item_frame.obj"
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mcl_itemframes.glow_frame_base.glow = 1 --make the glow frames have some glow at night, but not enough to be a light source.
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-- set up the achievement for glow frames.
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register_frame_achievements()
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end
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@ -858,3 +887,4 @@ function mcl_itemframes.backwards_compatibility ()
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minetest.register_entity("mcl_itemframes:glow_map", map_item_base)
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end
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