Display weapon damage in tooltip
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cbda2ef326
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@ -44,7 +44,7 @@ tt.register_snippet(function(itemstring)
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if not groupcaps then
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return
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end
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local formstring = ""
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local minestring = ""
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local capstr = ""
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local caplines = 0
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for k,v in pairs(groupcaps) do
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@ -103,18 +103,58 @@ tt.register_snippet(function(itemstring)
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end
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if caplines > 0 then
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-- Capabilities
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formstring = formstring .. capstr
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minestring = minestring .. capstr
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-- Max. drop level
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local mdl = def.tool_capabilities.max_drop_level
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if not def.tool_capabilities.max_drop_level then
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mdl = 0
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end
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formstring = formstring .. S("Block breaking strength: @1", mdl)
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minestring = minestring .. S("Block breaking strength: @1", mdl)
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end
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if formstring == "" then
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formstring = nil
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local weaponstring = ""
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-- Weapon stats
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if def.tool_capabilities.damage_groups then
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for group, damage in pairs(def.tool_capabilities.damage_groups) do
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local msg
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if group == "fleshy" then
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if damage >= 0 then
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msg = S("Damage: @1", damage)
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else
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msg = S("Healing: @1", math.abs(damage))
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end
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return formstring
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end
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weaponstring = newline(weaponstring)
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weaponstring = weaponstring .. msg
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end
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local full_punch_interval = def.tool_capabilities.full_punch_interval
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if not full_punch_interval then
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full_punch_interval = 1
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end
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weaponstring = newline(weaponstring)
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weaponstring = weaponstring .. S("Full punch interval: @1s", string.format("%.2f", full_punch_interval))
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end
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local ret
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if minetest.get_item_group(itemstring, "weapon") == 1 then
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ret = weaponstring
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ret = newline(ret)
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ret = ret .. minestring
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else
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ret = minestring
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ret = newline(ret)
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ret = ret .. weaponstring
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end
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if ret == "" then
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ret = nil
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end
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return ret
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end)
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-- Weapon stats
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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end)
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-- Food
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