Localize mcl_dye variables
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@ -124,8 +124,8 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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-- those must be found by the player.
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-- those must be found by the player.
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}
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}
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pos = pointed_thing.under
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local pos = pointed_thing.under
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n = minetest.get_node(pos)
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local n = minetest.get_node(pos)
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if n.name == "" then return false end
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if n.name == "" then return false end
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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if minetest.get_item_group(n.name, "sapling") >= 1 then
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-- Saplings: 45% chance to advance growth stage
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-- Saplings: 45% chance to advance growth stage
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@ -213,7 +213,7 @@ mcl_dye.apply_bone_meal = function(pointed_thing)
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pos = pointed_thing.above
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pos = pointed_thing.above
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pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
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pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
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n = minetest.get_node(pos)
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n = minetest.get_node(pos)
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n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
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if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then
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if n.name ~= "" and n.name == "air" and (n2.name == "mcl_core:dirt_with_grass" or n2.name == "mcl_core:dirt_with_grass_snow") then
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-- Randomly generate flowers, tall grass or nothing
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-- Randomly generate flowers, tall grass or nothing
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