Make the post effect alpha the same between water source and flow
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@ -50,7 +50,7 @@ minetest.register_node("mcl_core:water_flowing", {
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liquid_viscosity = WATER_VISC,
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liquid_viscosity = WATER_VISC,
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liquid_range = 7,
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liquid_range = 7,
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waving = 3,
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waving = 3,
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post_effect_color = {a=20, r=0x03, g=0x3C, b=0x5C},
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post_effect_color = {a=60, r=0x03, g=0x3C, b=0x5C},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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groups = { water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1, freezes=1, melt_around=1, dig_by_piston=1},
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_mcl_blast_resistance = 100,
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_mcl_blast_resistance = 100,
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
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