Easier orientation of dispenser/dropper placement
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a2f1122405
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24a523baa4
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@ -26,6 +26,21 @@ local setup_dispenser = function(pos)
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inv:set_size("main", 9)
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inv:set_size("main", 9)
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end
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end
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local orientate_dispenser = function(pos, placer)
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-- Not placed by player
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if not placer then return end
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-- Pitch in degrees
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local pitch = placer:get_look_vertical() * (180 / math.pi)
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local node = minetest.get_node(pos)
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if pitch > 55 then
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minetest.set_node(pos, {name="mcl_dispensers:dispenser_up", param2 = node.param2})
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elseif pitch < -55 then
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minetest.set_node(pos, {name="mcl_dispensers:dispenser_down", param2 = node.param2})
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end
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end
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local on_rotate
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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on_rotate = screwdriver.rotate_simple
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@ -422,15 +437,7 @@ The dispenser will do different things, depending on the dispensed item:
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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setup_dispenser(pos)
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setup_dispenser(pos)
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orientate_dispenser(pos, placer)
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-- When placed up and down, convert node to up/down dispenser
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if pointed_thing.above.y < pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_dispensers:dispenser_down"})
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elseif pointed_thing.above.y > pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_dispensers:dispenser_up"})
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end
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-- Else, the normal facedir logic applies
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end
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end
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horizontal_def.tiles = {
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horizontal_def.tiles = {
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"default_furnace_top.png", "default_furnace_bottom.png",
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"default_furnace_top.png", "default_furnace_bottom.png",
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@ -26,6 +26,20 @@ local setup_dropper = function(pos)
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inv:set_size("main", 9)
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inv:set_size("main", 9)
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end
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end
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local orientate_dropper = function(pos, placer)
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-- Not placed by player
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if not placer then return end
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-- Pitch in degrees
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local pitch = placer:get_look_vertical() * (180 / math.pi)
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if pitch > 55 then
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minetest.swap_node(pos, {name="mcl_droppers:dropper_up"})
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elseif pitch < -55 then
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minetest.swap_node(pos, {name="mcl_droppers:dropper_down"})
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end
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end
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local on_rotate
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local on_rotate
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if minetest.get_modpath("screwdriver") then
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if minetest.get_modpath("screwdriver") then
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on_rotate = screwdriver.rotate_simple
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on_rotate = screwdriver.rotate_simple
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@ -108,15 +122,7 @@ horizontal_def._doc_items_longdesc = "A dropper is a redstone component and a co
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horizontal_def._doc_items_usagehelp = "Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item."
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horizontal_def._doc_items_usagehelp = "Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Rightclick the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item."
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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setup_dropper(pos)
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setup_dropper(pos)
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orientate_dropper(pos, placer)
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-- When placed up and down, convert node to up/down dropper
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if pointed_thing.above.y < pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_droppers:dropper_down"})
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elseif pointed_thing.above.y > pointed_thing.under.y then
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minetest.swap_node(pos, {name = "mcl_droppers:dropper_up"})
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end
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-- Else, the normal facedir logic applies
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end
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end
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horizontal_def.tiles = {
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horizontal_def.tiles = {
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"default_furnace_top.png", "default_furnace_bottom.png",
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"default_furnace_top.png", "default_furnace_bottom.png",
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