Add peony and large plant support
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@ -38,7 +38,6 @@ add_simple_flower("tulip_pink", "Pink Tulip", "mcl_flowers_tulip_pink", box_tuli
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add_simple_flower("tulip_red", "Red Tulip", "mcl_flowers_tulip_red", box_tulip)
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add_simple_flower("tulip_white", "White Tulip", "mcl_flowers_tulip_white", box_tulip)
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add_simple_flower("allium", "Allium", "mcl_flowers_allium", { -0.2, -0.5, -0.2, 0.2, 6/16, 0.2 })
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add_simple_flower("peony", "Peony", "mcl_flowers_peony", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 })
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add_simple_flower("azure_bluet", "Azure Bluet", "mcl_flowers_azure_bluet", { -3/16, -0.5, -3/16, 3/16, 2/16, 3/16 })
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add_simple_flower("blue_orchid", "Blue Orchid", "mcl_flowers_blue_orchid", { -5/16, -0.5, -5/16, 5/16, 6/16, 5/16 })
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@ -72,66 +71,83 @@ minetest.register_node("mcl_flowers:fern", {
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},
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})
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function register_large(name, desc, inv_img, bot_img, colr) --change in function
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minetest.register_node("mcl_flowers:"..name.."_bottom", {
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description = desc.." Bottom",
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local function add_large_flower(name, desc, longdesc, inv_img, bottom_img, top_img)
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minetest.register_node("mcl_flowers:"..name, {
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description = desc,
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_doc_items_longdesc = longdesc,
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drawtype = "plantlike",
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tiles = { "double_plant_"..name.."_bottom.png" },
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inventory_image = "flowers_"..inv_img..".png",
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wield_image = "flowers_"..inv_img..".png",
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tiles = { bottom_img },
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inventory_image = inv_img,
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wield_image = inv_img,
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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--[[
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node_placement_prediction = "",
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on_place = function(itemstack, placer, pointed_thing)
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pointed_thing.under = pointed_thing.under-1
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local name = minetest.get_node({x=pointed_thing.under, y=pointed_thing.under-1, z=pointed_thing.under}).name
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if minetest.get_item_group(name, "soil") ~= 0 then
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pointed_thing.under = pointed_thing.under+1
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local height = 0
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while minetest.get_node(pointed_thing.under).name == "mcl_flowers:"..name.."_bottom" and height < 2 do
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height = height+1
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pointed_thing.under = pointed_thing.under+1
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-- We can only place on nodes
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if pointed_thing.type ~= "node" then
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--return
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end
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if height <2 then
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if minetest.get_node(pointed_thing.under).name == "air" then
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minetest.set_node(pointed_thing.under, {name="mcl_flowers:"..name.."_top"})
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-- Check for a floor and a space of 1×2×1
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local ptu_node = minetest.get_node(pointed_thing.under)
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local bottom
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if minetest.registered_nodes[ptu_node.name].buildable_to then
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bottom = pointed_thing.under
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else
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bottom = pointed_thing.above
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end
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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local bottom_buildable = minetest.registered_nodes[minetest.get_node(bottom).name].buildable_to
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local top_buildable = minetest.registered_nodes[minetest.get_node(top).name].buildable_to
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local floorname = minetest.get_node({x=bottom.x, y=bottom.y-1, z=bottom.z}).name
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if minetest.registered_nodes[floorname].walkable and bottom_buildable and top_buildable then
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-- Success! We can now place the flower
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minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
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minetest.set_node(bottom, {name="mcl_flowers:"..name})
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minetest.set_node(top, {name="mcl_flowers:"..name.."_top"})
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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end
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return itemstack
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end,
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after_destruct = function(pos, oldnode)
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-- Remove top half of flower (if it exists)
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local bottom = pos
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local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
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if minetest.get_node(top).name == "mcl_flowers:"..name.."_top" then
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minetest.remove_node(top)
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end
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end,
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]]
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drop = "mcl_flowers:"..name,
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groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1,colr=1, dig_by_water=1, double_bottom =1,deco_block=1,deco_block=1},
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groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1, dig_by_water=1, double_plant=1,deco_block=1},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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})
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-- Top
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minetest.register_node("mcl_flowers:"..name.."_top", {
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description = desc.." Top",
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description = desc.." (Top Part)",
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_doc_items_create_entry = false,
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drawtype = "plantlike",
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tiles = { "double_plant_"..name.."_top.png" },
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inventory_image = "double_plant_"..inv_img.."_top.png",
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wield_image = "double_plant_"..inv_img.."_top.png",
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tiles = { top_img },
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sunlight_propagates = true,
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paramtype = "light",
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walkable = false,
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buildable_to = true,
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drop = "mcl_flowers:"..name,
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groups = {dig_immediate=3,flammable=2,flower=1,attached_node=1,colr=1, dig_by_water=1, not_in_creative_inventory = 1, double_top =1},
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drop = "",
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after_destruct = function(pos, oldnode)
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-- "Dig" bottom half of flower (if it exists)
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local top = pos
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local bottom = { x = top.x, y = top.y - 1, z = top.z }
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if minetest.get_node(bottom).name == "mcl_flowers:"..name then
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minetest.dig_node(bottom)
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end
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end,
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groups = {dig_immediate=3,flammable=2,flower=1, dig_by_water=1, not_in_creative_inventory = 1, double_plant=2},
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sounds = mcl_sounds.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.25, 0.25, 0.5, 0.25 },
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},
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})
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end
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add_large_flower("peony", "Peony", nil, "mcl_flowers_double_plant_paeonia_top.png", "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png")
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-- Lily Pad
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minetest.register_node("mcl_flowers:waterlily", {
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@ -18,7 +18,6 @@ local wip_items = {
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"mcl_end:chorus_fruit",
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"mcl_end:chorus_flower",
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"mcl_end:chorus_flower_dead",
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"mcl_flowers:peony",
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"mcl_fishing:fishing_rod",
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"mcl_fishing:pufferfish_raw",
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"mcl_maps:filled_map",
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