Start rewriting spears using vl_projectile API
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@ -439,7 +439,27 @@ function SPEAR_ENTITY.on_activate(self, staticdata, dtime_s)
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self.object:set_armor_groups({ immortal = 1 })
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end
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minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
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local spear_entity = table.copy(mcl_bows.arrow_entity)
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table.update(spear_entity,{
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visual = "item",
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visual_size = {x=-0.5, y=-0.5},
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textures = {"vl_weaponry:spear_wood"},
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})
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table.update(spear_entity._vl_projectile,{
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behaviors = {
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vl_projectile.sticks,
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vl_projectile.burns,
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vl_projectile.has_tracer,
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vl_projectile.has_owner_grace_distance,
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vl_projectile.collides_with_solids,
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vl_projectile.raycast_collides_with_entities,
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},
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pitch_offset = math.pi / 4,
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})
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vl_projectile.register("vl_weaponry:spear_entity", spear_entity)
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--minetest.register_entity("vl_weaponry:spear_entity", SPEAR_ENTITY)
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local spear_throw_power = 25
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@ -464,10 +484,12 @@ local spear_on_place = function(wear_divisor)
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pos.y = pos.y + 1.5
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local dir = user:get_look_dir()
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local yaw = user:get_look_horizontal()
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, "vl_weaponry:spear_entity")
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obj:set_velocity({x=dir.x*spear_throw_power, y=dir.y*spear_throw_power, z=dir.z*spear_throw_power})
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obj:set_acceleration({x=0, y=-GRAVITY, z=0})
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obj:set_yaw(yaw-math.pi/2)
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local obj = vl_projectile.create("vl_weaponry:spear_entity",{
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pos = pos,
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dir = dir,
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owner = user,
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velocity = spear_throw_power,
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})
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obj:set_properties({textures = {itemstack:get_name()}})
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local le = obj:get_luaentity()
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le._shooter = user
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@ -476,7 +498,7 @@ local spear_on_place = function(wear_divisor)
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le._is_critical = false
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le._startpos = pos
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le._collectable = true
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le._itemstack = itemstack
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le._arrow_item = itemstack:get_name()
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minetest.sound_play("mcl_bows_bow_shoot", {pos=pos, max_hear_distance=16}, true)
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if user and user:is_player() then
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if obj:get_luaentity().player == "" then
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