Make snowballs have the same collision conditions as before
This commit is contained in:
parent
7e49b3a15d
commit
23cc243f8a
|
@ -54,6 +54,10 @@ vl_projectile.register("mcl_throwing:snowball_entity", {
|
|||
vl_projectile.collides_with_solids,
|
||||
vl_projectile.collides_with_entities,
|
||||
},
|
||||
allow_punching = function(self, _, _, object)
|
||||
return object.is_mob or object._hittable_by_projectile or
|
||||
not object:is_player() or self._owner ~= object:get_player_name()
|
||||
end,
|
||||
on_collide_with_solid = function(self, pos, node)
|
||||
if mod_target and node.name == "mcl_target:target_off" then
|
||||
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks
|
||||
|
|
Loading…
Reference in New Issue