Make snowballs have the same collision conditions as before

This commit is contained in:
teknomunk 2024-09-15 19:43:21 -05:00
parent 7e49b3a15d
commit 23cc243f8a
1 changed files with 4 additions and 0 deletions

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@ -54,6 +54,10 @@ vl_projectile.register("mcl_throwing:snowball_entity", {
vl_projectile.collides_with_solids,
vl_projectile.collides_with_entities,
},
allow_punching = function(self, _, _, object)
return object.is_mob or object._hittable_by_projectile or
not object:is_player() or self._owner ~= object:get_player_name()
end,
on_collide_with_solid = function(self, pos, node)
if mod_target and node.name == "mcl_target:target_off" then
mcl_target.hit(vector.round(pos), 0.4) --4 redstone ticks