move structures code from mcl_mapgen_core to mcl_structures
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@ -4,8 +4,6 @@ local registered_generators = {}
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library
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--
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-- Aliases for map generator outputs
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--
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@ -427,30 +425,6 @@ if mg_name == "v6" then
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dofile(modpath.."/v6.lua")
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end
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-- This should be moved to mcl_structures eventually if the dependencies can be sorted out.
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mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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for _,struct in pairs(mcl_structures.registered_structures) do
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if struct.deco_id then
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local pr = PcgRandom(minetest.hash_node_position(pos) + blockseed + RANDOM_SEED_OFFSET)
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if struct.chunk_probability == nil or pr:next(1, struct.chunk_probability) == 1 then
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mcl_structures.place_structure(vector.offset(pos,0,1,0),struct,pr,blockseed)
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if struct.chunk_probability then break end -- one (attempt) per chunk only
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end
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end
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elseif struct.static_pos then
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local pr = PcgRandom(blockseed + RANDOM_SEED_OFFSET)
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for _, pos in pairs(struct.static_pos) do
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if vector.in_area(pos, minp, maxp) then
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mcl_structures.place_structure(pos, struct, pr, blockseed)
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end
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end
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end
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end
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return false, false, false
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end, 100, true)
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minetest.register_lbm({
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label = "Fix grass palette indexes", -- This LBM fixes any incorrect grass palette indexes.
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name = "mcl_mapgen_core:fix_grass_palette_indexes",
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@ -1,5 +1,7 @@
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mcl_structures.registered_structures = {}
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local RANDOM_SEED_OFFSET = 959 -- random constant that should be unique across each library
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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@ -390,4 +392,28 @@ function mcl_structures.register_structure_spawn(def)
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})
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end
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-- To avoid a cyclic dependency, run this when modules have finished loading
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minetest.register_on_mods_loaded(function()
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mcl_mapgen_core.register_generator("structures", nil, function(minp, maxp, blockseed)
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local gennotify = minetest.get_mapgen_object("gennotify")
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for _,struct in pairs(mcl_structures.registered_structures) do
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if struct.deco_id then
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for _, pos in pairs(gennotify["decoration#"..struct.deco_id] or {}) do
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local pr = PcgRandom(minetest.hash_node_position(pos) + blockseed + RANDOM_SEED_OFFSET)
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if struct.chunk_probability == nil or pr:next(1, struct.chunk_probability) == 1 then
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mcl_structures.place_structure(vector.offset(pos,0,1,0),struct,pr,blockseed)
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if struct.chunk_probability then break end -- one (attempt) per chunk only
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end
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end
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elseif struct.static_pos then
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local pr = PcgRandom(blockseed + RANDOM_SEED_OFFSET)
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for _, pos in pairs(struct.static_pos) do
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if vector.in_area(pos, minp, maxp) then
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mcl_structures.place_structure(pos, struct, pr, blockseed)
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end
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end
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end
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end
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return false, false, false
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end, 100, true)
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end)
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