Remove explicit stepheight from most mobs
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@ -50,7 +50,7 @@ functions needed for the mob to work properly which contains the following:
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'stepheight' height of a block that your mob can easily walk up onto,
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defaults to 1.1.
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defaults to 0.6.
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'fly' when true allows your mob to fly around instead of walking.
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'fly_in' holds the node name or a table of node names in which the
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mob flies (or swims) around in. The special name
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@ -7,7 +7,6 @@ local S = minetest.get_translator("mobs_mc")
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mobs:register_mob("mobs_mc:agent", {
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type = "npc",
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passive = true,
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stepheight = 1.2,
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hp_min = 20,
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hp_max = 20,
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armor = 100,
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@ -32,7 +32,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
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damage = 10,
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jump = true,
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jump_height = 14,
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stepheight = 1.2,
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fly = true,
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dogshoot_switch = 1,
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dogshoot_count_max =5,
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@ -170,7 +170,6 @@ mobs:register_mob("mobs_mc:enderman", {
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type = "monster",
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passive = false,
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pathfinding = 1,
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stepheight = 1.2,
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hp_min = 40,
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hp_max = 40,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
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@ -76,7 +76,6 @@ mobs:register_mob("mobs_mc:guardian", {
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},
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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stepheight = 0.1,
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jump = false,
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view_range = 16,
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})
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@ -83,7 +83,6 @@ mobs:register_mob("mobs_mc:guardian_elder", {
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},
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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stepheight = 0.1,
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jump = false,
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view_range = 16,
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})
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@ -11,7 +11,6 @@ mobs:register_mob("mobs_mc:polar_bear", {
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type = "animal",
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runaway = false,
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passive = false,
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stepheight = 1.2,
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hp_min = 30,
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hp_max = 30,
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breath_max = -1,
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@ -42,7 +42,6 @@ mobs:register_mob("mobs_mc:squid", {
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},
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visual_size = {x=3, y=3},
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makes_footstep_sound = false,
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stepheight = 0.1,
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fly = true,
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fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
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breathes_in_water = true,
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@ -27,7 +27,6 @@ mobs:register_mob("mobs_mc:wither", {
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fear_height = 4,
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walk_velocity = 2,
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run_velocity = 4,
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stepheight = 1.2,
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sounds = {
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shoot_attack = "mobs_mc_ender_dragon_shoot",
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attack = "mobs_mc_ender_dragon_attack",
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@ -40,7 +40,6 @@ local wolf = {
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walk_chance = default_walk_chance,
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walk_velocity = 2,
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run_velocity = 3,
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stepheight = 1.1,
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damage = 4,
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reach = 2,
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attack_type = "dogfight",
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