Improve minetest.after checks
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201c2bf170
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@ -151,11 +151,12 @@ function mobs.attach(entity, player)
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}
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})
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minetest.after(0.2, function(player)
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if player:is_player() then
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minetest.after(0.2, function(name)
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local player = minetest.get_player_by_name(name)
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if player then
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mcl_player.player_set_animation(player, "sit" , 30)
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end
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end, player)
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end, player:get_player_name())
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player:set_look_horizontal(entity.object:get_yaw() - rot_view)
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end
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@ -171,11 +172,12 @@ function mobs.detach(player, offset)
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pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
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minetest.after(0.1, function(player, pos)
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if player:is_player() then
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minetest.after(0.1, function(name, pos)
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local player = minetest.get_player_by_name(name)
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if player then
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player:set_pos(pos)
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end
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end, player, pos)
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end, player:get_player_name(), pos)
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end
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