More death messages, more reliable
This commit is contained in:
parent
db8d7af245
commit
20576431e1
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@ -124,7 +124,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
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obj:set_hp(obj:get_hp()-0.05)
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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@ -94,7 +94,7 @@ mobs:register_arrow("mobs_mc:roar_of_the_dragon", {
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for _,obj in ipairs(objects) do
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local name = self.name
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if name~="mobs_mc:roar_of_the_dragon" and name ~= "mobs_mc:wither" then
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obj:set_hp(obj:get_hp()-0.05)
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obj:set_hp(obj:get_hp()-5)
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if (obj:get_hp() <= 0) then
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if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
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obj:remove()
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@ -28,9 +28,6 @@ local msgs = {
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S("%s drowned."),
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S("%s ran out of oxygen."),
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},
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["starve"] = {
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S("%s starved."),
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},
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["murder"] = {
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S("%s was killed by %s."),
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},
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@ -42,13 +39,13 @@ local msgs = {
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S("%s was killed by a fireball from a blaze."),
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},
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["fire_charge"] = {
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S("%s was hit by a fire charge."),
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S("%s was burned by a fire charge."),
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},
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["ghast_fireball"] = {
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S("A ghast scared %s to death."),
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S("%s has been fireballed by a ghast."),
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},
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["fall_damage"] = {
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["fall"] = {
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S("%s fell from a high cliff."),
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S("%s took fatal fall damage."),
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S("%s fell victim to gravity."),
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@ -117,132 +114,123 @@ end
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local last_damages = { }
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minetest.register_on_dieplayer(function(player)
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minetest.register_on_dieplayer(function(player, reason)
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-- Death message
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local message = minetest.settings:get_bool("mcl_showDeathMessages")
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if message == nil then message = true end
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if message == nil then
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message = true
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end
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if message then
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local name = player:get_player_name()
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if not name then
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return
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end
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local node = minetest.registered_nodes[minetest.get_node(player:get_pos()).name]
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local msg
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-- Lava
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if minetest.get_item_group(node.name, "lava") ~= 0 then
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msg = dmsg("lava", name)
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-- Drowning
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elseif player:get_breath() == 0 then
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msg = dmsg("drown", name)
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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-- Other
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else
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-- Killed by entity
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if last_damages[name] then
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-- Mob
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if last_damages[name].hittertype == "mob" then
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if last_damages[name].hittername then
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msg = dmsg("murder", name, last_damages[name].hittername)
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else
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msg = mmsg(last_damages[name].hittersubtype, name)
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end
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-- Player
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elseif last_damages[name].hittertype == "player" then
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if last_damages[name].hittername == name then
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-- Workaround when player somehow punches self. Caused by creeper explosions in mobs mod.
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-- FIXME: Remove when self-punching is no longer buggy.
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msg = dmsg("other", name)
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else
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msg = dmsg("murder", name, last_damages[name].hittername)
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end
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-- Arrow
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elseif last_damages[name].hittertype == "arrow" then
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if last_damages[name].shooter == nil then
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msg = dmsg("arrow", name)
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elseif last_damages[name].shooter:is_player() then
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msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
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elseif last_damages[name].shooter:get_luaentity()._cmi_is_mob then
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if last_damages[name].shooter:get_luaentity().nametag ~= "" then
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msg = dmsg("arrow_name", name, last_damages[name].shooter:get_player_name())
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else
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msg = dmsg("arrow", name)
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end
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else
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msg = dmsg("arrow", name)
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end
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-- Fireball
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elseif last_damages[name].hittertype == "blaze_fireball" then
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msg = dmsg("blaze_fireball", name)
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elseif last_damages[name].hittertype == "ghast_fireball" then
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msg = dmsg("ghast_fireball", name)
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elseif last_damages[name].hittertype == "fire_charge" then
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msg = dmsg("fire_charge", name)
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-- Custom death message
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elseif last_damages[name].custom then
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msg = last_damages[name].message
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if reason.type == "node_damage" then
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local pos = player:get_pos()
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-- Check multiple nodes because players occupy multiple nodes
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-- (we add one additional node because the check may fail if the player was
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-- just barely touching the node with the head)
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local posses = { pos, {x=pos.x,y=pos.y+1,z=pos.z}, {x=pos.x,y=pos.y+2,z=pos.z}}
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for p=1, #posses do
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local node = minetest.registered_nodes[minetest.get_node(posses[p]).name]
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-- Lava
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if minetest.get_item_group(node.name, "lava") ~= 0 then
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msg = dmsg("lava", name)
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break
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-- Fire
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elseif minetest.get_item_group(node.name, "fire") ~= 0 then
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msg = dmsg("fire", name)
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break
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end
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-- Other reason
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else
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msg = dmsg("other", name)
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end
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elseif reason.type == "drown" then
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msg = dmsg("drown", name)
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elseif reason.type == "punch" then
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-- Punches
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local hitter = reason.object
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local hittername, hittertype, hittersubtype, shooter
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-- Unknown hitter
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if hitter == nil then
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msg = dmsg("murder_any")
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-- Player
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elseif hitter:is_player() then
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hittername = hitter:get_player_name()
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if hittername ~= nil then
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msg = dmsg("murder", name, hittername)
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else
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msg = dmsg("murder_any", name)
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end
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-- Mob (according to Common Mob Interface)
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elseif hitter:get_luaentity()._cmi_is_mob then
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if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then
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hittername = hitter:get_luaentity().nametag
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end
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hittersubtype = hitter:get_luaentity().name
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if hittername then
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msg = dmsg("murder", name, hittername)
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elseif hittersubtype ~= nil and hittersubtype ~= "" then
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msg = mmsg(hittersubtype, name)
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else
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msg = dmsg("murder_any", name)
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end
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-- Arrow
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elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
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local shooter
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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end
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if shooter == nil then
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msg = dmsg("arrow", name)
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elseif shooter:is_player() then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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elseif shooter:get_luaentity()._cmi_is_mob then
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if shooter:get_luaentity().nametag ~= "" then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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else
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msg = dmsg("arrow", name)
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end
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else
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msg = dmsg("arrow", name)
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end
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-- Blaze fireball
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elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then
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if hitter:get_luaentity()._shot_from_dispenser then
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msg = dmsg("fire_charge", name)
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else
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msg = dmsg("blaze_fireball", name)
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end
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-- Ghast fireball
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elseif hitter:get_luaentity().name == "mobs_monster:fireball" then
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msg = dmsg("ghast_fireball", name)
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end
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-- Falling
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elseif reason.type == "fall" then
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msg = dmsg("fall", name)
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-- Other
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elseif reason.type == "set_hp" then
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if last_damages[name] and last_damages[name].custom then
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msg = last_damages[name].message
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end
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end
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if msg then
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minetest.chat_send_all(msg)
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if not msg then
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msg = dmsg("other", name)
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end
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minetest.chat_send_all(msg)
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end
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end)
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local start_damage_reset_countdown = function (player)
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minetest.after(1, function(playername)
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last_damages[playername] = nil
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-- FIXME: Fix race condition with many damages in quick succession
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if last_damages[playername] and last_damages[playername].custom then
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last_damages[playername] = nil
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end
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end, player:get_player_name())
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end
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minetest.register_on_punchplayer(function(player, hitter)
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if not player or not player:is_player() or not hitter then
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return
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end
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local msg
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local hittername, hittertype, hittersubtype, shooter
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-- Player
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if hitter:is_player() then
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hittername = hitter:get_player_name()
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hittertype = "player"
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-- Mob (according to Common Mob Interface)
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elseif hitter:get_luaentity()._cmi_is_mob then
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if hitter:get_luaentity().nametag and hitter:get_luaentity().nametag ~= "" then
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hittername = hitter:get_luaentity().nametag
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end
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hittertype = "mob"
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hittersubtype = hitter:get_luaentity().name
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-- Arrow
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elseif hitter:get_luaentity().name == "mcl_bows:arrow_entity" or hitter:get_luaentity().name == "mobs_mc:arrow_entity" then
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hittertype = "arrow"
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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end
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-- Blaze fireball
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elseif hitter:get_luaentity().name == "mobs_mc:blaze_fireball" then
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if hitter:get_luaentity()._shot_from_dispenser then
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hittertype = "fire_charge"
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else
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hittertype = "blaze_fireball"
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end
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-- Ghast fireball
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elseif hitter:get_luaentity().name == "mobs_monster:fireball" then
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hittertype = "ghast_fireball"
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else
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return
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end
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last_damages[player:get_player_name()] = { shooter = shooter, hittername = hittername, hittertype = hittertype, hittersubtype = hittersubtype }
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start_damage_reset_countdown(player)
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end)
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-- To be called BEFORE damaging a player. If the player died, then message will be used as the death message.
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-- To be called BEFORE damaging a player via set_hp. The next time the player dies due to a set_hp,
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-- the message will be shown. This must happen within one second, otherwise it won't work.
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function mcl_death_messages.player_damage(player, message)
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last_damages[player:get_player_name()] = { custom = true, message = message }
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start_damage_reset_countdown(player)
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@ -2,6 +2,6 @@ mcl_core
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mcl_sounds
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mcl_util
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walkover
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mcl_death_messages
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mcl_death_messages?
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doc_items
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doc?
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@ -1,5 +1,7 @@
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local S = minetest.get_translator("mcl_nether")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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minetest.register_node("mcl_nether:glowstone", {
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description = S("Glowstone"),
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_doc_items_longdesc = S("Glowstone is a naturally-glowing block which is home to the Nether."),
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@ -91,7 +93,9 @@ minetest.register_node("mcl_nether:magma", {
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on_walk_over = function(loc, nodeiamon, player)
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-- Hurt players standing on top of this block
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if player:get_hp() > 0 then
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mcl_death_messages.player_damage(player, string.format("%s stood too long on a magma block.", player:get_player_name()))
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if mod_death_messages then
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mcl_death_messages.player_damage(player, string.format("%s stood too long on a magma block.", player:get_player_name()))
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end
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player:set_hp(player:get_hp() - 1)
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end
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end,
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@ -1,6 +1,7 @@
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mcl_throwing = {}
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local S = minetest.get_translator("mcl_throwing")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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--
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-- Snowballs and other throwable items
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@ -267,6 +268,10 @@ local pearl_on_step = function(self, dtime)
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local oldpos = player:get_pos()
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-- Teleport and hurt player
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player:set_pos(telepos)
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if mod_death_messages then
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mcl_death_messages.player_damage(player, S("@1 used the ender pearl too often.", player:get_player_name()))
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end
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-- TODO: Deal as fall damage
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player:set_hp(player:get_hp() - 5)
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-- 5% chance to spawn endermite at the player's origin
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@ -0,0 +1 @@
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mcl_death_messages?
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@ -2,6 +2,8 @@ local minecraftaliases = true
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local S = minetest.get_translator("mcl_commands")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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local function handle_kill_command(suspect, victim)
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if minetest.settings:get_bool("enable_damage") == false then
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return false, S("Players can't be killed right now, damage has been disabled.")
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@ -16,17 +18,29 @@ local function handle_kill_command(suspect, victim)
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return false, S("@1 is already dead", victim)
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end
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end
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if not suspect == victim then
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minetest.log("action", S("@1 killed @2", suspect, victim))
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end
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-- If player holds a totem of undying, destroy it before killing,
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-- so it doesn't rescue the player.
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local wield = victimref:get_wielded_item()
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if wield:get_name() == "mobs_mc:totem" then
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victimref:set_wielded_item("")
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end
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if mod_death_messages then
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local msg
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if suspect == victim then
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msg = S("@1 committed suicide.", victim)
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else
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msg = S("@1 was killed by @2.", victim, suspect)
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end
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mcl_death_messages.player_damage(victimref, msg)
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end
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-- DIE!
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victimref:set_hp(0)
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-- Log
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if not suspect == victim then
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minetest.log("action", string.format("%s killed %s using /kill", suspect, victim))
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else
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minetest.log("action", string.format("%s committed suicide using /kill", victim))
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end
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return true
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end
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@ -1,2 +1,2 @@
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hudbars
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intllib?
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mcl_death_messages?
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@ -1,3 +1,6 @@
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local S = minetest.get_translator("mcl_hunger")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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-- wrapper for minetest.item_eat (this way we make sure other mods can't break this one)
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local org_eat = minetest.do_item_eat
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minetest.do_item_eat = function(hp_change, replace_with_item, itemstack, user, pointed_thing)
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@ -110,7 +113,11 @@ local function poisonp(tick, time, time_left, damage, exhaustion, name)
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end
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-- Deal damage and exhaust player
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-- TODO: Introduce fatal poison at higher difficulties
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if player:get_hp()-damage > 0 then
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if mod_death_messages then
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mcl_death_messages.player_damage(player, S("@1 succumbed to the poison."), name)
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end
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player:set_hp(player:get_hp()-damage)
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end
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@ -1,10 +1,5 @@
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local S
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if (minetest.get_modpath("intllib")) then
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S = intllib.Getter()
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else
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S = function ( s ) return s end
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end
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local S = minetest.get_translator("mcl_hunger")
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local mod_death_messages = minetest.get_modpath("mcl_death_messages")
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mcl_hunger = {}
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@ -172,7 +167,11 @@ minetest.register_globalstep(function(dtime)
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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elseif h == 0 then
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-- Damage hungry player down to 1 HP
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-- TODO: Allow starvation at higher difficulty levels
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if hp-1 > 0 then
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if mod_death_messages then
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mcl_death_messages.player_damage(player, S("@1 starved to death."), name)
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end
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player:set_hp(hp-1)
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end
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end
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@ -1,3 +1,5 @@
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local S = minetest.get_translator("mcl_playerplus")
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-- Internal player state
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local mcl_playerplus_internal = {}
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@ -118,7 +120,7 @@ minetest.register_globalstep(function(dtime)
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-- Check privilege, too
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and (not minetest.check_player_privs(name, {noclip = true})) then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, string.format("%s suffocated to death.", name))
|
||||
mcl_death_messages.player_damage(player, S("@1 suffocated to death.", name))
|
||||
player:set_hp(player:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
|
@ -134,7 +136,7 @@ minetest.register_globalstep(function(dtime)
|
|||
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||
if dist < 1.1 or dist_feet < 1.1 then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, string.format("%s was prickled by a cactus.", name))
|
||||
mcl_death_messages.player_damage(player, S("@1 was prickled to death by a cactus.", name))
|
||||
player:set_hp(player:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue