Tweak splash potion particles
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1f8488aba5
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@ -59,23 +59,23 @@ function mcl_potions.register_splash(name, descr, color, def)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local d = 2
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local d = 0.1
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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minetest.add_particlespawner({
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amount = 50,
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time = 2,
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time = 0.1,
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minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
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maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
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minvel = {x=-1, y=0, z=-1},
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maxvel = {x=1, y=0.5, z=1},
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minacc = {x=-0.5, y=0, z=-0.5},
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maxacc = {x=0.5, y=.2, z=0.5},
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minexptime = 1,
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maxexptime = 3,
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minsize = 2,
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maxsize = 4,
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maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
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minvel = {x=-2, y=0, z=-2},
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maxvel = {x=2, y=2, z=2},
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minacc = {x=0, y=0, z=0},
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maxacc = {x=0, y=0, z=0},
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minexptime = 0.5,
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maxexptime = 1.25,
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minsize = 1,
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maxsize = 2,
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collisiondetection = true,
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vertical = false,
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texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
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