Add CC0 fox sounds, taming, breeding.
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@ -1,9 +1,15 @@
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local S = minetest.get_translator("mobs_mc")
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-- TODO: sounds
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-- Model: pixelzone https://codeberg.org/mineclonia/mineclonia/issues/2118
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-- Texture: Pixel Perfection CC-BY-SA https://github.com/NovaWostra/Pixel-Perfection-Chorus-Eddit/issues/8
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-- Sounds:
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-- mobs_mc_fox_bark.1.ogg derived from CC-0 https://freesound.org/people/craigsays/sounds/537587/
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-- mobs_mc_fox_bark.2.ogg derived from CC-0 https://freesound.org/people/craigsays/sounds/537587/
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-- mobs_mc_fox_hurt.1.ogg derived from CC-0 https://freesound.org/people/Soundburst/sounds/634005/
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-- mobs_mc_fox_growl.1.ogg derived from CC-0 https://freesound.org/people/tilano408/sounds/445658/
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-- TODO: carry one item, spawn with item
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-- TODO: add sleeping behavior
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-- TODO: snow color depending on biome not randomly
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-- TODO: pouncing - jump to attack behavior
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-- TODO: use totem of undying when carried
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@ -24,17 +30,22 @@ local fox = {
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visual = "mesh",
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mesh = "mobs_mc_fox.b3d",
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textures = {
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{ "mobs_mc_fox.png", "mobs_mc_fox_sleep.png" },
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{ "mobs_mc_snow_fox.png", "mobs_mc_snow_fox_sleep.png" }
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{ "mobs_mc_fox.png" },
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},
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makes_footstep_sound = true,
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head_swivel = "Bone.001",
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bone_eye_height = 0.5,
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head_eye_height = 0.1,
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horizontal_head_height = 0,
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curiosity = 5,
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head_yaw = "z",
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sounds = { }, -- FIXME
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head_eye_height = 0.5,
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head_bone_position = vector.new( 0, 0.5, 0 ), -- for minetest <5.8
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curiosity = 5,
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sounds = {
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attack = "mobs_mc_fox_bark",
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war_cry = "mobs_mc_fox_growl",
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damage = "mobs_mc_fox_hurt",
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death = {name = "mobs_mc_wolf_death", gain=0.6},
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eat = "mobs_mc_animal_eat_generic",
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distance = 12,
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},
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pathfinding = 1,
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floats = 1,
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view_range = 16,
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@ -47,6 +58,21 @@ local fox = {
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fear_height = 5,
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-- drops = { }, -- TODO: only what they are carrying
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follow = { "mcl_farming:sweet_berry" }, -- TODO: and glow berries, taming
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on_rightclick = function(self, clicker)
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if self:feed_tame(clicker, 1, true, true) then return end
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if mcl_mobs:protect(self, clicker) then return end
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end,
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on_breed = function(parent1, parent2)
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local p = math.random(1,2) == 1 and parent1 or parent2
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local pos = parent1.object:get_pos()
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if not pos then return false end
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local child = mcl_mobs.spawn_child(pos, p.name)
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if not child then return false end
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local ent_c = child:get_luaentity()
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ent_c.tamed = true
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ent_c.owner = parent1.owner
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return false
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end,
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animation = {
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stand_start = 1, stand_end = 20, stand_speed = 20,
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walk_start = 120, walk_end = 160, walk_speed = 80,
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@ -58,7 +84,7 @@ local fox = {
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--die_start = 0, die_end = 0, die_speed = 0,--die_loop = 0,
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},
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jump = true,
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jump_height = 8,
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jump_height = 4, -- TODO: when attacking, allow to jump higher
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attacks_monsters = true,
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attack_animals = true,
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specific_attack = {
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@ -73,7 +99,12 @@ local fox = {
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},
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}
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-- note: breeding code uses the convention that fox and fox_snow can breed
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local fox_snow = table.copy(fox)
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fox_snow.textures = { { "mobs_mc_snow_fox.png", "mobs_mc_snow_fox_sleep.png" } },
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mcl_mobs.register_mob("mobs_mc:fox", fox)
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mcl_mobs.register_mob("mobs_mc:fox_snow", fox_snow)
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-- Spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:fox",
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@ -84,6 +115,20 @@ mcl_mobs:spawn_specific(
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"Taiga_beach",
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"MegaTaiga",
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"MegaSpruceTaiga",
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},
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0,
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minetest.LIGHT_MAX+1,
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30,
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80,
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7,
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mobs_mc.water_level+3,
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mcl_vars.mg_overworld_max)
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-- Spawn
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mcl_mobs:spawn_specific(
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"mobs_mc:fox_snow",
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"overworld",
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"ground",
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{
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"ColdTaiga",
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"ColdTaiga_beach",
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},
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@ -95,5 +140,4 @@ minetest.LIGHT_MAX+1,
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mobs_mc.water_level+3,
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mcl_vars.mg_overworld_max)
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mcl_mobs.register_egg("mobs_mc:fox", "Fox", "#ba9f8b", "#9f5219", 0)
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