Add punch mobs knockback to players when hit
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@ -1,6 +1,7 @@
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local vector_direction = vector.direction
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local minetest_dir_to_yaw = minetest.dir_to_yaw
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local vector_distance = vector.distance
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local vector_multiply = vector.multiply
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--[[
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_____ _ _
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| ___| | | | |
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@ -129,4 +130,20 @@ mobs.punch_attack = function(self)
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}, nil)
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self.punch_timer = self.punch_timer_cooloff
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--knockback
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local pos1 = self.object:get_pos()
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pos1.y = 0
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local pos2 = self.attacking:get_pos()
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pos2.y = 0
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local dir = vector_direction(pos1,pos2)
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dir = vector_multiply(dir,3)
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if self.attacking:get_velocity().y <= 1 then
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dir.y = 5
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end
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self.attacking:add_velocity(dir)
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end
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