Update to reset player_physics on log out or death. Fix mobs die with potions.
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@ -46,8 +46,15 @@ minetest.register_globalstep(function(dtime)
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if player:get_pos() then mcl_potions._add_spawner(player, "#225533") end
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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if is_poisoned[player].hit_timer >= is_poisoned[player].step then
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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if player._cmi_is_mob then
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player.health = math.max(player.health - 1, 1)
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else
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player:set_hp( math.max(player:get_hp() - 1, 1) )
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end
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is_poisoned[player].hit_timer = 0
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is_poisoned[player].hit_timer = 0
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end
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end
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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@ -210,10 +217,12 @@ local function _reset_player_effects(player)
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if is_leaping[player] then
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if is_leaping[player] then
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is_leaping[player] = nil
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is_leaping[player] = nil
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playerphysics.remove_physics_factor(player, "jump", "mcl_potions:leaping")
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end
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end
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if is_swift[player] then
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if is_swift[player] then
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is_swift[player] = nil
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is_swift[player] = nil
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playerphysics.remove_physics_factor(player, "speed", "mcl_potions:swiftness")
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end
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end
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if is_cat[player] then
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if is_cat[player] then
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@ -312,12 +321,33 @@ end
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function mcl_potions.healing_func(player, hp)
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function mcl_potions.healing_func(player, hp)
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obj = player:get_luaentity()
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if is_zombie[player:get_entity_name()] then hp = -hp end
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if hp > 0 then
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if hp > 0 then
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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if obj and obj._cmi_is_mob then
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obj.health = math.max(obj.health + hp, obj.hp_max)
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else
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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end
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else
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else
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player:set_hp(player:get_hp() + hp)
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if obj and obj._cmi_is_mob then
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obj.health = obj.health + hp
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else
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player:set_hp(player:get_hp() + hp)
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end
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end
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-- adjust mob health
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obj = player:get_luaentity()
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if obj and obj._cmi_is_mob then
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print("working "..obj.health)
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obj.health = obj.health + hp
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end
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end
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end
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end
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