Update armor stand entity in on_activate callback, remove debug print
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d1198e8d74
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@ -74,7 +74,6 @@ minetest.register_node("mcl_armor_stand:armor_stand", {
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drop_inventory(pos)
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drop_inventory(pos)
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end,
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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print(pos, node, clicker, itemstack, pointed_thing)
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local protname = clicker:get_player_name()
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local protname = clicker:get_player_name()
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if minetest.is_protected(pos, protname) then
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if minetest.is_protected(pos, protname) then
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@ -112,6 +111,7 @@ minetest.register_entity("mcl_armor_stand:armor_entity", {
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self.node_pos = vector.round(self.object:get_pos())
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self.node_pos = vector.round(self.object:get_pos())
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self.inventory = minetest.get_meta(self.node_pos):get_inventory()
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self.inventory = minetest.get_meta(self.node_pos):get_inventory()
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migrate_inventory(self.inventory)
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migrate_inventory(self.inventory)
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mcl_armor.update(self.object)
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end,
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end,
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on_step = function(self, dtime)
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on_step = function(self, dtime)
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if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then
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if minetest.get_node(self.node_pos).name ~= "mcl_armor_stand:armor_stand" then
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