Villager: Fix taking output sometimes destroy item
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@ -6,7 +6,6 @@
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-- TODO: Per-player trading inventories
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-- TODO: Trading tiers
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-- TODO: Trade locking
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-- FIXME: Placing output on exiting item in player inventory destroys item
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-- intllib
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local MP = minetest.get_modpath(minetest.get_current_modname())
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@ -373,8 +372,6 @@ local function show_trade_formspec(playername, trader)
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"background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
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mcl_vars.inventory_header..
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"label[4,0;"..minetest.formspec_escape(profession).."]"
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-- FIXME: Remove when trading bugs are fixed
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.."label[0,0.5;"..minetest.formspec_escape(minetest.colorize("#FF3333", "WARNING! Trading is incomplete and has bugs!")).."]"
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.."list[current_player;main;0,4.5;9,3;9]"
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.."list[current_player;main;0,7.74;9,1;]"
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.."button[1,1;0.5,1;prev_trade;<]"
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@ -488,7 +485,23 @@ mobs:register_mob("mobs_mc:villager", {
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-- Only allow taking full stack
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local count = stack:get_count()
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if count == inv:get_stack(listname, index):get_count() then
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-- Also update output stack again.
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-- If input has double the wanted items, the
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-- output will stay because there will be still
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-- enough items in input after the trade
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local wanted1 = inv:get_stack("wanted", 1)
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local wanted2 = inv:get_stack("wanted", 2)
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wanted1:set_count(wanted1:get_count()*2)
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wanted2:set_count(wanted2:get_count()*2)
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if inv:contains_item("input", wanted1) and
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(wanted2:is_empty() or inv:contains_item("input", wanted2)) then
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return -1
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else
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-- If less than double the wanted items,
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-- remove items from output (final trade,
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-- input runs empty)
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return count
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end
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else
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return 0
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end
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@ -537,13 +550,14 @@ mobs:register_mob("mobs_mc:villager", {
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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accept = true
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elseif listname == "input" then
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update_offer(inv, player, false)
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end
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if accept then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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else
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
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update_offer(inv, player, false)
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end,
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})
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end
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