Use node texture for sprint particles
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6ba537a096
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@ -88,25 +88,31 @@ minetest.register_globalstep(function(dtime)
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players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
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end
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-- Sprint dirt particles
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local numParticles = math.random(1, 2)
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-- Sprint node particles
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local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
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local def = minetest.registered_nodes[playerNode.name]
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if def and def.walkable then
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for i=1, numParticles, 1 do
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minetest.add_particle({
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pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
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velocity = {x=0, y=5, z=0},
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acceleration = {x=0, y=-13, z=0},
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expirationtime = math.random(),
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size = math.random()+0.5,
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minetest.add_particlespawner({
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amount = math.random(1, 2),
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time = 1,
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minpos = {x=-0.5, y=0.1, z=-0.5},
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maxpos = {x=0.5, y=0.1, z=0.5},
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minvel = {x=0, y=5, z=0},
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maxvel = {x=0, y=5, z=0},
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minacc = {x=0, y=-13, z=0},
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maxacc = {x=0, y=-13, z=0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 0.5,
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maxsize = 1.5,
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collisiondetection = true,
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attached = player,
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vertical = false,
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texture = "default_dirt.png",
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node = playerNode,
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node_tile = 1,
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})
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end
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end
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end
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--Adjust player states
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players[playerName].lastPos = playerPos
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