Change note block special sound materials
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@ -1,5 +1,7 @@
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minetest.register_node("mesecons_noteblock:noteblock", {
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minetest.register_node("mesecons_noteblock:noteblock", {
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description = "Note Block",
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description = "Note Block",
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_doc_items_longdesc = "A note block is a redstone component which plays a musical note when it is supplied with redstone power.",
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_doc_items_usagehelp = "Rightclick the note block to choose one of many possible notes to play.",
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tiles = {"mesecons_noteblock.png"},
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tiles = {"mesecons_noteblock.png"},
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groups = {handy=1,axey=1, material_wood=1},
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groups = {handy=1,axey=1, material_wood=1},
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drawtype = "allfaces_optional",
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drawtype = "allfaces_optional",
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@ -42,6 +44,7 @@ minetest.register_craft({
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mesecon.noteblock_play = function (pos, param2)
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mesecon.noteblock_play = function (pos, param2)
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local soundname
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local soundname
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-- TODO: 24 piano notes
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if param2==8 then
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if param2==8 then
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soundname="mesecons_noteblock_a"
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soundname="mesecons_noteblock_a"
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elseif param2==9 then
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elseif param2==9 then
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@ -68,20 +71,18 @@ mesecon.noteblock_play = function (pos, param2)
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soundname="mesecons_noteblock_gsharp"
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soundname="mesecons_noteblock_gsharp"
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end
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end
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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local block_below_name = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name
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if block_below_name == "mcl_core:glass" then
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if minetest.get_item_group(block_below_name, "material_glass") ~= 0 then
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soundname="mesecons_noteblock_hihat"
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-- TODO: Sticks and clicks
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end
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if block_below_name == "mcl_core:stone" then
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soundname="mesecons_noteblock_kick"
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soundname="mesecons_noteblock_kick"
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end
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elseif minetest.get_item_group(block_below_name, "material_wood") ~= 0 then
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if block_below_name == "mcl_core:chest" then
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-- TODO: Bass guitar
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soundname="mesecons_noteblock_snare"
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end
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if block_below_name == "mcl_core:tree" then
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soundname="mesecons_noteblock_crash"
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soundname="mesecons_noteblock_crash"
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end
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elseif minetest.get_item_group(block_below_name, "material_sand") ~= 0 then
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if block_below_name == "mcl_core:wood" then
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-- TODO: 24 Snare drum sounds
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soundname="mesecons_noteblock_litecrash"
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soundname="mesecons_noteblock_snare"
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elseif minetest.get_item_group(block_below_name, "material_stone") ~= 0 then
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-- TODO: Bass drum
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soundname="mesecons_noteblock_snare"
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end
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end
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minetest.sound_play(soundname,
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minetest.sound_play(soundname,
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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{pos = pos, gain = 1.0, max_hear_distance = 32,})
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