fix, and add small end city from MCLA
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7cde4976de
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@ -7,7 +7,7 @@ local function spawn_shulkers(pos,def,pr,p1,p2)
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vl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,p2,pr,1)
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local guard = minetest.find_nodes_in_area(p1,p2,{"mcl_itemframes:item_frame"})
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if #guard > 0 then
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minetest.add_entity(vector.offset(guard[1],0,-1.5,0),"mobs_mc:shulker") -- fixme: MCLA uses -0.5?
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minetest.add_entity(vector.offset(guard[1],0,-0.5,0),"mobs_mc:shulker") -- fixme: MCLA uses -0.5?
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end
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end
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@ -28,7 +28,7 @@ vl_structures.register_structure("end_shipwreck",{
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after_place = function(pos,def,pr,p1,p2)
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local fr = minetest.find_nodes_in_area(p1,p2,{"mcl_itemframes:item_frame"})
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if #fr > 0 and mcl_itemframes then
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mcl_itemframes.update_item_entity(fr[1],minetest.get_node(fr))
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mcl_itemframes.update_item_entity(fr[1],minetest.get_node(fr[1]))
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end
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return spawn_shulkers(pos,def,pr,p1,p2)
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end,
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@ -137,3 +137,52 @@ vl_structures.register_structure_spawn({
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limit = 6,
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spawnon = spawnon,
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})
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vl_structures.register_structure("small_end_city",{
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place_on = {"mcl_end:end_stone"},
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flags = "place_center_x, place_center_z, all_floors",
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y_offset = 0,
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chunk_probability = 30,
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prepare = { foundation = 2 },
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biomes = { "End", "EndHighlands", "EndMidlands", "EndBarrens", "EndSmallIslands" },
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sidelen = 20,
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filenames = {
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modpath.."/schematics/mcl_structures_end_city_simple.mts",
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},
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after_place = function(pos,def,pr,p1,p2)
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-- not on roof
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vl_structures.spawn_mobs("mobs_mc:shulker",spawnon,p1,vector.offset(p2,0,-2,0),pr,1)
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end,
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construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
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loot = {
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[ "mcl_chests:chest_small" ] ={{
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stacks_min = 2,
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stacks_max = 6,
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items = {
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{ itemstring = "mcl_mobitems:bone", weight = 20, amount_min = 4, amount_max=6 },
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{ itemstring = "mcl_farming:beetroot_seeds", weight = 16, amount_min = 1, amount_max=10 },
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{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 4, amount_max = 8 },
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{ itemstring = "mcl_core:diamond", weight = 3, amount_min = 2, amount_max = 7 },
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{ itemstring = "mcl_mobitems:saddle", weight = 3, },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_tools:pick_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:sword_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:chestplate_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_iron_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:pick_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_tools:shovel_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:helmet_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:leggings_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_armor:boots_diamond_enchanted", weight = 3,func = function(stack, pr) mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr) end },
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{ itemstring = "mcl_core:emerald", weight = 2, amount_min = 1, amount_max = 3 },
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{ itemstring = "mcl_mobitems:iron_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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}
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}}
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}
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})
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@ -12,7 +12,7 @@ local logging = true or minetest.settings:get_bool("mcl_logging_structures", tru
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-- FIXME: switch to vl_structures_disabled?
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local disabled_structures = minetest.settings:get("mcl_disabled_structures")
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disabled_structures = disabled_structures and disabled_structures:split(",") or {}
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function mcl_structures.is_disabled(structname)
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function vl_structures.is_disabled(structname)
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return table.indexof(disabled_structures,structname) ~= -1
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end
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