Fix crash when bonemealing sweet berry bushes (#4419)
Reviewed-on: VoxeLibre/VoxeLibre#4419 Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-authored-by: teknomunk <teknomunk@protonmail.com> Co-committed-by: teknomunk <teknomunk@protonmail.com>
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@ -53,7 +53,7 @@ for i=0, 3 do
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end
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end
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if 3 ~= i and mcl_dye and
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if 3 ~= i and mcl_dye and
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clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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clicker:get_wielded_item():get_name() == "mcl_bone_meal:bone_meal" then
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mcl_dye.apply_bone_meal({under=pos},clicker)
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mcl_dye.apply_bone_meal({under=pos, above=vector.offset(pos,0,1,0)},clicker)
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if not minetest.is_creative_enabled(pn) then
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if not minetest.is_creative_enabled(pn) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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