Simplify mcl_meshhand code
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e64ef6e254
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@ -2,50 +2,20 @@ local has_mcl_skins = minetest.get_modpath("mcl_skins") ~= nil
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local def = minetest.registered_items[""]
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local list
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-- mcl_skins is enabled
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if has_mcl_skins == true then
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--generate a node for every skin
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for _,texture in pairs(mcl_skins.list) do
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-- This is a fake node that should never be placed in the world
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minetest.register_node("mcl_meshhand:"..texture, {
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description = "",
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tiles = {texture..".png"},
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inventory_image = "wieldhand.png",
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visual_scale = 1,
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wield_scale = {x=1,y=1,z=1},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "mcl_meshhand.b3d",
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-- Prevent placement
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node_placement_prediction = "",
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on_construct = function(pos)
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minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
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minetest.remove_node(pos)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local spos = "<somewhere>"
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if pointed_thing.above then
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spos = minetest.pos_to_string(pointed_thing.above)
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end
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minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
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itemstack:set_count(0)
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return itemstack
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end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
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range = def.range,
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})
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end
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--change the player's hand to their skin
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mcl_skins.register_on_set_skin(function(player, skin)
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local name = player:get_player_name()
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player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
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end)
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--do default skin if no skin mod installed
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list = mcl_skins.list
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else
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minetest.register_node("mcl_meshhand:hand", {
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list = { "hand" }
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end
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--generate a node for every skin
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for _,texture in pairs(list) do
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-- This is a fake node that should never be placed in the world
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minetest.register_node("mcl_meshhand:"..texture, {
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description = "",
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tiles = {"character.png"},
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tiles = {texture..".png"},
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inventory_image = "wieldhand.png",
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visual_scale = 1,
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wield_scale = {x=1,y=1,z=1},
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@ -55,22 +25,34 @@ else
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-- Prevent placement
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node_placement_prediction = "",
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on_construct = function(pos)
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minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:hand at "..minetest.pos_to_string(pos))
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minetest.log("error", "[mcl_meshhand] Trying to construct mcl_meshhand:"..texture.." at "..minetest.pos_to_string(pos))
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minetest.remove_node(pos)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local spos = "<somewhere>"
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if pointed_thing.above then
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spos = minetest.pos_to_string(pointed_thing.above )
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spos = minetest.pos_to_string(pointed_thing.above)
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end
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minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:hand at "..spos)
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minetest.log("error", "[mcl_meshhand] Player tried to place mcl_meshhand:"..texture.." at "..spos)
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itemstack:set_count(0)
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return itemstack
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end,
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drop = "",
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on_drop = function()
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return ""
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end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
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range = def.range,
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})
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})
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end
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if has_mcl_skins == true then
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--change the player's hand to their skin
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mcl_skins.register_on_set_skin(function(player, skin)
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local name = player:get_player_name()
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player:get_inventory():set_stack("hand", 1, "mcl_meshhand:"..skin)
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end)
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else
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_stack("hand", 1, "mcl_meshhand:hand")
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end)
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