Spawn Nether mushrooms after fire
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@ -1199,17 +1199,10 @@ local generate_nether_decorations = function(minp, maxp)
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end
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end
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-- Eternal fire on netherrack
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special_deco(rack, function(bpos)
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special_deco(rack, function(bpos)
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-- Mushrooms on netherrack
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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-- Eternal fire on netherrack
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-- Eternal fire on netherrack
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elseif pr_nether:next(1,100) <= 3 then
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if pr_nether:next(1,100) <= 3 then
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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minetest.set_node(bpos, {name = "mcl_fire:eternal_fire"})
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end
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end
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end)
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end)
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@ -1221,6 +1214,19 @@ local generate_nether_decorations = function(minp, maxp)
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end
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end
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end)
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end)
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-- Mushrooms on netherrack
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-- Note: Spawned *after* the fire because of light level checks
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special_deco(rack, function(bpos)
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if bpos.y > mcl_vars.mg_lava_nether_max + 6 and minetest.get_node_light(bpos, 0.5) <= 12 and pr_nether:next(1,1000) <= 4 then
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-- TODO: Make mushrooms appear in groups, use Perlin noise
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if pr_nether:next(1,2) == 1 then
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_brown"})
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else
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minetest.set_node(bpos, {name = "mcl_mushrooms:mushroom_red"})
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end
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end
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end)
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-- Nether wart on soul sand
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-- Nether wart on soul sand
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-- TODO: Spawn in Nether fortresses
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-- TODO: Spawn in Nether fortresses
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special_deco(ssand, function(bpos)
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special_deco(ssand, function(bpos)
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