Stop hostile mobs from falling through water when stunned
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@ -796,6 +796,20 @@ mobs.mob_step = function(self, dtime)
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self.object:set_texture_mod("")
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end
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--stop walking mobs from falling through the water
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if not self.jump_only and not self.swim and not self.fly then
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local pos = self.object:get_pos()
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local collisionbox = self.object:get_properties().collisionbox
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--get the center of the mob
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pos.y = pos.y + (collisionbox[2] + collisionbox[5] / 2)
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local current_node = minetest_get_node(pos).name
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--recheck if in water or lava
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if minetest_get_item_group(current_node, "water") ~= 0 or minetest_get_item_group(current_node, "lava") ~= 0 then
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mobs.float(self)
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end
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end
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--stop projectile mobs from being completely disabled while stunned
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if self.projectile_timer and self.projectile_timer > 0.01 then
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self.projectile_timer = self.projectile_timer - dtime
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