Add achievements button
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@ -211,7 +211,10 @@ crafting.set_creative_formspec = function(player, start_i, pagenum, show, page,
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if name == "inv" then
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-- Survival inventory slots
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main_list = "image[-0.2,1.7;11.35,2.33;crafting_creative_bg.png]"..
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"list[current_player;main;0,3.75;9,3;9]"
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"list[current_player;main;0,3.75;9,3;9]"..
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-- achievements button
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"image_button[9,2;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"tooltip[__mcl_achievements;Achievements]"
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else
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inv_bg = inv_bg .. "^crafting_inventory_creative_scroll.png"
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-- Creative inventory slots
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@ -81,6 +81,9 @@ local function set_inventory(player)
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-- crafting guide button
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"image_button[8,0;1,1;craftguide_book.png;__mcl_craftguide;]"..
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"tooltip[__mcl_craftguide;Show crafting recipes]"..
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-- achievements button
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"image_button[8,1;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
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"tooltip[__mcl_achievements;Achievements]"..
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-- for shortcuts
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"listring[current_player;main]"..
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"listring[current_player;craft]"..
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@ -0,0 +1 @@
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License of this mod (including textures and other data): WTFPL
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@ -200,3 +200,11 @@ awards.register_achievement("mcl:f_placeRails", {
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}
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})
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-- Show achievements formspec when the button was pressed
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if fields.__mcl_achievements then
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local name = player:get_player_name()
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awards.show_to(name, name, nil, false)
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end
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end)
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