Add helper functions to convert to/from MC layer
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mcl_init
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@ -205,3 +205,26 @@ function mcl_util.is_in_void(pos)
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return void, void_deadly
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end
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-- Here come 2 simple converter functions which are important for map generators and mob spawning
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-- Takes an Y coordinate as input and returns:
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-- 1) The corresponding Minecraft layer (can be nil if void)
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-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
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-- If the Y coordinate is not located in any dimension, it will return:
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-- nil, "void"
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function mcl_util.y_to_layer(y)
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if y >= mcl_vars.bedrock_overworld_min then
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return y - mcl_vars.bedrock_overworld_min, "overworld"
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else
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return nil, "void"
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end
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end
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-- Takes a Minecraft layer and a “dimension” name
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-- and returns the corresponding Y coordinate for
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-- MineClone 2.
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-- minecraft_dimension parameter is ignored at the moment
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-- TODO: Implement dimensions
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function mcl_util.layer_to_y(layer, minecraft_dimension)
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return layer + mcl_vars.bedrock_overworld_min
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end
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