add capes
|
@ -227,5 +227,27 @@ minetest.register_tool("mcl_armor:elytra", {
|
|||
on_place = mcl_armor.equip_on_use,
|
||||
on_secondary_use = mcl_armor.equip_on_use,
|
||||
_mcl_armor_element = "torso",
|
||||
_mcl_armor_texture = "mcl_armor_elytra.png"
|
||||
_mcl_armor_texture = function(obj, itemstack)
|
||||
if obj:is_player() then
|
||||
local cape = mcl_skins.player_skins[obj].cape
|
||||
if cape ~= "nocape" then
|
||||
return cape .. "_elytra.png"
|
||||
end
|
||||
end
|
||||
return "mcl_armor_elytra.png"
|
||||
end,
|
||||
_on_equip = function(obj, itemstack)
|
||||
if not obj:is_player() then return end
|
||||
local cape = mcl_skins.player_skins[obj].cape
|
||||
if cape ~= "nocape" then
|
||||
local skinval = mcl_player.player_get_skin(obj)
|
||||
skinval = skinval:gsub( cape .. "_body.png", "")
|
||||
mcl_player.player_set_skin(obj, skinval)
|
||||
-- this doesn't mess with the data mcl_skins has, so when mcl_skins reloads (which happens when the elytra is unequipped), the normal cape returns
|
||||
end
|
||||
end,
|
||||
_on_unequip = function(obj, itemstack)
|
||||
if not obj:is_player() then return end
|
||||
mcl_skins.update_player_skin(obj)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -503,6 +503,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
chatbuttonused = true
|
||||
local message = custom_sleep_message or S("Hey! Would you guys mind sleeping?")
|
||||
minetest.chat_send_all(minetest.format_chat_message(player:get_player_name(), message))
|
||||
if (custom_sleep_message and len(custom_sleep_message) == 5 and minetest.sha1(custom_sleep_message) == "cd6f53e544ed020fb8ff9dae3f2637eb6e0aae43") then
|
||||
-- crack this hash for a special minetest cape, no salt or pepper
|
||||
-- rules for all characters: acii value between 33 and 38 or 48 and 57 or 65 and 80
|
||||
player:get_meta():set_int("mcl_skins:has_seeecret_cape", 1) -- "seeecret" so just using grep on the 'normal' word won't work
|
||||
end
|
||||
end
|
||||
return
|
||||
end
|
||||
|
|
|
@ -129,6 +129,11 @@ function mcl_player.player_set_skin(player, texture)
|
|||
update_player_textures(player)
|
||||
end
|
||||
|
||||
function mcl_player.player_get_skin(player)
|
||||
local name = player:get_player_name()
|
||||
return player_textures[name][1]
|
||||
end
|
||||
|
||||
function mcl_player.player_set_armor(player, texture)
|
||||
local name = player:get_player_name()
|
||||
player_textures[name][2] = texture
|
||||
|
|
|
@ -6,7 +6,7 @@ mcl_skins = {
|
|||
simple_skins = {},
|
||||
texture_to_simple_skin = {},
|
||||
item_names = {"base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"},
|
||||
tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear"},
|
||||
tab_names = {"skin", "template", "base", "headwear", "hair", "eye", "mouth", "top", "arm", "bottom", "footwear", "cape"},
|
||||
tab_descriptions = {
|
||||
template = S("Templates"),
|
||||
arm = S("Arm size"),
|
||||
|
@ -19,6 +19,7 @@ mcl_skins = {
|
|||
hair = S("Hairs"),
|
||||
headwear = S("Headwears"),
|
||||
skin = S("Skins"),
|
||||
cape = S("Capes")
|
||||
},
|
||||
template1 = {}, -- Stores edit skin values for template1
|
||||
template2 = {}, -- Stores edit skin values for template2
|
||||
|
@ -136,6 +137,9 @@ function mcl_skins.compile_skin(skin)
|
|||
if #output > 0 then output = output .. "^" end
|
||||
output = output .. layers[rank]
|
||||
end
|
||||
if skin.cape ~= "nocape" then
|
||||
output = output .. "^(" .. skin.cape .. "_body.png)"
|
||||
end
|
||||
return output
|
||||
end
|
||||
|
||||
|
@ -231,7 +235,7 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
|||
formspec = formspec ..
|
||||
"style[" .. tab .. ";content_offset=16,0]" ..
|
||||
"button[0.3," .. y .. ";4,0.8;" .. tab .. ";" .. mcl_skins.tab_descriptions[tab] .. "]" ..
|
||||
"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:11:" .. i - 1 .. "]"
|
||||
"image[0.4," .. y + 0.1 .. ";0.6,0.6;mcl_skins_icons.png^[verticalframe:12:" .. i - 1 .. "]"
|
||||
|
||||
if skin.simple_skins_id then break end
|
||||
end
|
||||
|
@ -306,6 +310,29 @@ function mcl_skins.show_formspec(player, active_tab, page_num)
|
|||
|
||||
"button[7.5,5.2;2,0.8;template2;" .. S("Select") .. "]"
|
||||
|
||||
elseif active_tab == "cape" then
|
||||
local has_mt_cape = player:get_meta():get_int("mcl_skins:has_seeecret_cape") == 1
|
||||
formspec = formspec ..
|
||||
"label[6,3;" .. S("(None)") .. "]"..
|
||||
"button[5.5,4.2;2,0.8;nocape;" .. S("Select") .. "]"..
|
||||
|
||||
"image[9,2;1,2;slimecape.png]"..
|
||||
"button[8.5,4.2;2,0.8;slimecape;" .. S("Select") .. "]"..
|
||||
|
||||
"image[6,7;1,2;mtcape.png]" .. -- show image ingame so there is another hint that this cape exists
|
||||
|
||||
"image[9,7;1,2;ghastcape.png]" ..
|
||||
"button[8.5,9.2;2,0.8;ghastcape;" .. S("Select") .. "]"..
|
||||
|
||||
"image[12,7;1,2;mclcape.png]" ..
|
||||
"button[11.5,9.2;2,0.8;mclcape;" .. S("Select") .. "]"
|
||||
|
||||
if has_mt_cape then
|
||||
formspec = formspec ..
|
||||
--"image[9,2;1,2;mtcape.png]"
|
||||
"button[5.5,9.2;2,0.8;mtcape;" .. S("Select") .. "]"
|
||||
end
|
||||
|
||||
elseif mcl_skins[active_tab] then
|
||||
formspec = formspec ..
|
||||
"style_type[button;bgcolor=#00000000]"
|
||||
|
@ -472,6 +499,26 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
mcl_skins.update_player_skin(player)
|
||||
mcl_skins.show_formspec(player, active_tab, page_num)
|
||||
return true
|
||||
elseif fields.nocape then
|
||||
mcl_skins.player_skins[player].cape = "nocape"
|
||||
mcl_skins.update_player_skin(player)
|
||||
return true
|
||||
elseif fields.slimecape then
|
||||
mcl_skins.player_skins[player].cape = "slimecape"
|
||||
mcl_skins.update_player_skin(player)
|
||||
return true
|
||||
elseif fields.ghastcape then
|
||||
mcl_skins.player_skins[player].cape = "ghastcape"
|
||||
mcl_skins.update_player_skin(player)
|
||||
return true
|
||||
elseif fields.mtcape then
|
||||
mcl_skins.player_skins[player].cape = "mtcape"
|
||||
mcl_skins.update_player_skin(player)
|
||||
return true
|
||||
elseif fields.mclcape then
|
||||
mcl_skins.player_skins[player].cape = "mclcape"
|
||||
mcl_skins.update_player_skin(player)
|
||||
return true
|
||||
end
|
||||
|
||||
for i, tab in pairs(mcl_skins.tab_names) do
|
||||
|
@ -600,12 +647,14 @@ local function init()
|
|||
mcl_skins.template1.top_color = 0xff993535
|
||||
mcl_skins.template1.bottom_color = 0xff644939
|
||||
mcl_skins.template1.slim_arms = false
|
||||
mcl_skins.template1.cape = "nocape"
|
||||
|
||||
mcl_skins.template2.base_color = mcl_skins.base_color[1]
|
||||
mcl_skins.template2.hair_color = 0xff715d57
|
||||
mcl_skins.template2.top_color = 0xff346840
|
||||
mcl_skins.template2.bottom_color = 0xff383532
|
||||
mcl_skins.template2.slim_arms = true
|
||||
mcl_skins.template2.cape = "nocape"
|
||||
|
||||
mcl_skins.register_simple_skin({
|
||||
index = 0,
|
||||
|
|
|
@ -12,3 +12,4 @@ Hairs=
|
|||
Headwears=
|
||||
Open skin configuration screen.=
|
||||
Select=
|
||||
Capes=
|
||||
|
|
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 8.5 KiB |
After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 420 B After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 725 B |
After Width: | Height: | Size: 803 B |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 7.7 KiB |
After Width: | Height: | Size: 780 B |
After Width: | Height: | Size: 5.8 KiB |
After Width: | Height: | Size: 8.0 KiB |
After Width: | Height: | Size: 821 B |
After Width: | Height: | Size: 5.8 KiB |