Spawn rain and snow particles higher
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@ -55,7 +55,7 @@ mcl_weather.rain.add_rain_particles = function(player)
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x=0, y=-10, z=0},
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velocity = {x=0, y=-10, z=0},
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acceleration = {x=0, y=-30, z=0},
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acceleration = {x=0, y=-30, z=0},
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expirationtime = 0.2,
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expirationtime = 1.0,
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size = math.random(0.5, 3),
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size = math.random(0.5, 3),
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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@ -15,7 +15,7 @@ mcl_weather.snow.add_snow_particles = function(player)
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
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velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
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velocity = {x = math.random(-1,-0.5), y = math.random(-2,-1), z = math.random(-1,-0.5)},
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acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
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acceleration = {x = math.random(-1,-0.5), y=-0.5, z = math.random(-1,-0.5)},
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expirationtime = 2.0,
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expirationtime = 3.0,
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size = math.random(0.5, 2),
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size = math.random(0.5, 2),
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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@ -117,7 +117,7 @@ mcl_weather.get_random_pos_by_player_look_dir = function(player)
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end
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end
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end
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end
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random_pos_y = math.random() + math.random(player_pos.y + 1, player_pos.y + 3)
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random_pos_y = math.random() + math.random(player_pos.y + 10, player_pos.y + 15)
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return random_pos_x, random_pos_y, random_pos_z
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return random_pos_x, random_pos_y, random_pos_z
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end
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end
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