Villagers should not try and path if they have failed recently
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06d4845955
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@ -2663,6 +2663,7 @@ local function check_gowp(self,dtime)
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self.current_target = nil
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self.waypoints = nil
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self._target = nil
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self._pf_last_failed = os.time()
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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return
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@ -3463,9 +3464,15 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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end
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gopath_last = os.time()
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if self._pf_last_failed and (os.time() - self._pf_last_failed) < 60 then
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mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
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return
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else
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mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
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end
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self.order = nil
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--mcl_log("gowp target: " .. minetest.pos_to_string(target))
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local p = self.object:get_pos()
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local t = vector.offset(target,0,1,0)
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@ -3484,12 +3491,6 @@ function mcl_mobs:gopath(self,target,callback_arrived)
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else
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mcl_log("Nil pos")
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end
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--current_location = table.remove(wp,1)
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--if current_location and current_location["pos"] then
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-- mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
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--else
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-- mcl_log("Nil pos")
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--end
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self.current_target = current_location
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self.waypoints = wp
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self.state = PATHFINDING
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