Refactor mcl_chests.register_chest AGAIN + cleanup
Now you can define custom groups for the chests, as shown in the trapped
chests example (now they show up under "Mechanisms" tab in creative!).
I'm a bit suspicious of the new return-wrapped functions, as in *they
might break under some circumstances I didn't observe*. It will require
some heavy testing to make sure nothing crashes in the future.
Also, `on_rightclick` for double chests is something I really want to
return-wrap as well, but failed to do so. 🤷
This commit is contained in:
parent
7a5ee4e6e2
commit
16dd8694a6
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@ -10,11 +10,23 @@ local math = math
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local sf = string.format
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-- Recursively merge tables with eachother
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local function table_merge(tbl, ...)
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local t = table.copy(tbl)
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for k,v in pairs(...) do
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if type(t[k]) == "table" and type(v) == "table" then
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table_merge(t[k], v)
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else
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t[k] = v
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end
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end
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return t
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end
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-- Chest Entity
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-- ============
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-- This is necessary to show the chest as an animated mesh, as Minetest doesn't
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-- support assigning animated meshes to nodes directly. We're bypassing this
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-- limitation by giving each chest its own entity, and making the chest node
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-- This is necessary to show the chest as an animated mesh, as Minetest doesn't support assigning animated meshes to
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-- nodes directly. We're bypassing this limitation by giving each chest its own entity, and making the chest node
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-- itself fully transparent.
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local animated_chests = (minetest.settings:get_bool("animated_chests") ~= false)
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local entity_animations = {
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@ -154,7 +166,8 @@ local function create_entity(pos, node_name, textures, param2, double, sound_pre
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if obj and obj:get_pos() then
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return obj:get_luaentity()
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else
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minetest.log("warning", "[mcl_chests] Failed to create entity at " .. (entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
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minetest.log("warning", "[mcl_chests] Failed to create entity at " ..
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(entity_pos and minetest.pos_to_string(entity_pos, 1) or "nil"))
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end
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end
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mcl_chests.create_entity = create_entity
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@ -209,9 +222,8 @@ local function player_chest_open(player, pos, node_name, textures, param2, doubl
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}
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if animated_chests then
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local dir = minetest.facedir_to_dir(param2)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest",
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dir):
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open(name)
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find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh,
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shulker and "shulker" or "chest", dir):open(name)
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end
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end
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mcl_chests.player_chest_open = player_chest_open
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@ -228,7 +240,7 @@ local function protection_check_move(pos, from_list, from_index, to_list, to_ind
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end
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mcl_chests.protection_check_move = protection_check_move
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local function protection_check_put_take(pos, listname, index, stack, player)
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local function protection_check_take(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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@ -237,7 +249,29 @@ local function protection_check_put_take(pos, listname, index, stack, player)
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return stack:get_count()
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end
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end
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mcl_chests.protection_check_put_take = protection_check_put_take
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mcl_chests.protection_check_put_take = protection_check_take
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-- Logging functions
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local function log_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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end
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local function log_inventory_put(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end
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local function log_inventory_take(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end
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-- To be called when a chest is closed (only relevant for trapped chest atm)
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local function chest_update_after_close(pos)
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@ -337,7 +371,7 @@ local function limit_put_list(stack, list)
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end
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local function limit_put(stack, inv1, inv2)
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local leftover = ItemStack(stack)
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local leftover = ItemStack(staick)
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leftover = limit_put_list(leftover, inv1:get_list("main"))
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leftover = limit_put_list(leftover, inv2:get_list("main"))
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return stack:get_count() - leftover:get_count()
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@ -353,6 +387,108 @@ local function close_forms(canonical_basename, pos)
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end
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end
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-- Functions used in double chest registration code
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-- ================================================
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-- The `return function` wrapping is necessary to avoid stacking up parameters.
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-- `side` is either "left" or "right".
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local function hopper_pull_double(side) return function(pos, hop_pos, hop_inv, hop_list)
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local node = minetest.get_node(pos)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
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local meta_other = minetest.get_meta(pos_other)
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local inv_other = meta_other:get_inventory()
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local stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list)
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if stack_id ~= nil then
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return inv_other, "main", stack_id
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end
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list)
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return inv, "main", stack_id
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end end
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local function hopper_push_double(side) return function(pos, hop_pos, hop_inv, hop_list)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
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if stack_id ~= nil then
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return inv, "main", stack_id
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end
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local node = minetest.get_node(pos)
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local pos_other = get_double_container_neighbor_pos(pos, node.param2, side)
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local meta_other = minetest.get_meta(pos_other)
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local inv_other = meta_other:get_inventory()
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stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
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return inv_other, "main", stack_id
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end end
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local function construct_double_chest(side, names) return function(pos)
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local n = minetest.get_node(pos)
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local param2 = n.param2
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local p = get_double_container_neighbor_pos(pos, param2, side)
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-- Turn into a small chest if the neighbor is gone
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if not p or minetest.get_node(p).name ~= names[side].cr then
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n.name = names.small.a
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minetest.swap_node(pos, n)
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end
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end end
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local function destruct_double_chest(side, names, canonical_basename, small_textures) return function(pos)
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local n = minetest.get_node(pos)
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if n.name == names.small.a then
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return
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end
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close_forms(canonical_basename, pos)
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local param2 = n.param2
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local p = get_double_container_neighbor_pos(pos, param2, side)
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if not p or minetest.get_node(p).name ~= names[side].r then
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return
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end
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close_forms(canonical_basename, p)
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minetest.swap_node(p, { name = names.small.a, param2 = param2 })
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create_entity(p, names.small.a, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
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end end
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-- Small chests use `protection_check_take` for both put and take actions.
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local function protection_check_put(side) return function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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if minetest.is_protected(pos, name) then
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minetest.record_protection_violation(pos, name)
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return 0
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-- BEGIN OF LISTRING WORKAROUND
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elseif listname == "input" then
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local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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return limit_put(stack, other_inv, inv)
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-- END OF LISTRING WORKAROUND
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else
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return stack:get_count()
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end
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end end
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local function log_inventory_put_double(side) return function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, side)
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local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
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inv:set_stack("input", 1, nil)
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double_chest_add_item(inv, other_inv, "main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end end
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-- This is a helper function to register regular chests (both small and double variants).
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-- Some parameters here are only utilized by trapped chests.
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function mcl_chests.register_chest(basename, d)
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else
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d.drop = "mcl_chests:" .. d.drop
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end
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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if not d.groups then d.groups = {} end
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local on_rightclick_side = {
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left = d.on_rightclick_left,
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right = d.on_rightclick_right
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}
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-- The basename of the "canonical" version of the node, if set (e.g.: trapped_chest_on → trapped_chest).
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-- Used to get a shared formspec ID and to swap the node back to the canonical version in on_construct.
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if not d.canonical_basename then
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d.canonical_basename = basename
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end
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local drop_items_chest = mcl_util.drop_items_from_meta_container("main")
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-- Names table
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-- ===========
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-- Accessed through names["kind"].x (names.kind.x), where x can be:
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-- a = "actual"
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-- c = canonical
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-- r = reverse (only for double chests)
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-- cr = canonical, reverse (only for double chests)
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local names = {
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small = {
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a = "mcl_chests:" .. basename .. "_small",
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c = "mcl_chests:" .. d.canonical_basename .. "_small",
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},
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left = {
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a = "mcl_chests:" .. basename .. "_left",
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c = "mcl_chests:" .. d.canonical_basename .. "_left",
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},
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right = {
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a = "mcl_chests:" .. basename .. "_right",
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c = "mcl_chests:" .. d.canonical_basename .. "_right",
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},
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}
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names.left.r = names.right.a
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names.right.r = names.left.a
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names.left.cr = names.right.c
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names.right.cr = names.left.c
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local small_name = "mcl_chests:" .. basename .. "_small"
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local small_textures = d.tiles.small
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local left_name = "mcl_chests:" .. basename .. "_left"
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local right_name = "mcl_chests:" .. basename .. "_right"
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local double_textures = d.tiles.double
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-- Construct groups
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local groups_inv = table_merge({ deco_block = 1 }, d.groups)
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local groups_small = table_merge(groups_inv, {
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handy = 1,
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axey = 1,
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container = 2,
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deco_block = 1,
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material_wood = 1,
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flammable = -1,
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chest_entity = 1,
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not_in_creative_inventory = 1
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}, d.groups)
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local groups_left = table_merge(groups_small, {
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double_chest = 1
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}, d.groups)
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local groups_right = table_merge(groups_small, {
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-- In a double chest, the entity is assigned to the left side, but not the right one.
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chest_entity = 0,
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double_chest = 2
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}, d.groups)
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-- Register
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minetest.register_node("mcl_chests:" .. basename, {
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description = d.desc,
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_tt_help = d.tt_help,
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@ -391,10 +582,10 @@ function mcl_chests.register_chest(basename, d)
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paramtype = "light",
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paramtype2 = "facedir",
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sounds = d.sounds,
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groups = { deco_block = 1 },
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groups = groups_inv,
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on_construct = function(pos, node)
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local node = minetest.get_node(pos)
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node.name = small_name
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node.name = names.small.a
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minetest.set_node(pos, node)
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end,
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after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -402,7 +593,7 @@ function mcl_chests.register_chest(basename, d)
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end,
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})
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minetest.register_node(small_name, {
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minetest.register_node(names.small.a, {
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description = d.desc,
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_tt_help = d.tt_help,
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_doc_items_longdesc = d.longdesc,
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@ -422,16 +613,7 @@ function mcl_chests.register_chest(basename, d)
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paramtype = "light",
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paramtype2 = "facedir",
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drop = d.drop,
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groups = {
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handy = 1,
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axey = 1,
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container = 2,
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deco_block = 1,
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material_wood = 1,
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flammable = -1,
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chest_entity = 1,
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not_in_creative_inventory = 1
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},
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groups = groups_small,
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is_ground_content = false,
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sounds = d.sounds,
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on_construct = function(pos)
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@ -465,22 +647,22 @@ function mcl_chests.register_chest(basename, d)
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-- Combine into a double chest if neighbouring another small chest
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if minetest.get_node(get_double_container_neighbor_pos(pos, param2, "right")).name ==
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small_name then
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minetest.swap_node(pos, { name = right_name, param2 = param2 })
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names.small.a then
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minetest.swap_node(pos, { name = names.right.a, param2 = param2 })
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local p = get_double_container_neighbor_pos(pos, param2, "right")
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minetest.swap_node(p, { name = left_name, param2 = param2 })
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create_entity(p, left_name, double_textures, param2, true, "default_chest",
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minetest.swap_node(p, { name = names.left.a, param2 = param2 })
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create_entity(p, names.left.a, double_textures, param2, true, "default_chest",
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"mcl_chests_chest", "chest")
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elseif minetest.get_node(get_double_container_neighbor_pos(pos, param2, "left")).name ==
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small_name then
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minetest.swap_node(pos, { name = left_name, param2 = param2 })
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create_entity(pos, left_name, double_textures, param2, true, "default_chest",
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names.small.a then
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minetest.swap_node(pos, { name = names.left.a, param2 = param2 })
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create_entity(pos, names.left.a, double_textures, param2, true, "default_chest",
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"mcl_chests_chest", "chest")
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local p = get_double_container_neighbor_pos(pos, param2, "left")
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minetest.swap_node(p, { name = right_name, param2 = param2 })
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minetest.swap_node(p, { name = names.right.a, param2 = param2 })
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else
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minetest.swap_node(pos, { name = small_name, param2 = param2 })
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create_entity(pos, small_name, small_textures, param2, false, "default_chest",
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minetest.swap_node(pos, { name = names.small.a, param2 = param2 })
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create_entity(pos, names.small.a, small_textures, param2, false, "default_chest",
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"mcl_chests_chest", "chest")
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end
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end,
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@ -490,26 +672,11 @@ function mcl_chests.register_chest(basename, d)
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after_dig_node = drop_items_chest,
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on_blast = on_chest_blast,
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allow_metadata_inventory_move = protection_check_move,
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allow_metadata_inventory_take = protection_check_put_take,
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allow_metadata_inventory_put = protection_check_put_take,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff to chest at " .. minetest.pos_to_string(pos))
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-- BEGIN OF LISTRING WORKAROUND
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if listname == "input" then
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local inv = minetest.get_inventory({ type = "node", pos = pos })
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inv:add_item("main", stack)
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end
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-- END OF LISTRING WORKAROUND
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes stuff from chest at " .. minetest.pos_to_string(pos))
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end,
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allow_metadata_inventory_take = protection_check_take,
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allow_metadata_inventory_put = protection_check_take,
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on_metadata_inventory_move = log_inventory_move,
|
||||
on_metadata_inventory_put = log_inventory_put,
|
||||
on_metadata_inventory_take = log_inventory_take,
|
||||
_mcl_blast_resistance = d.hardness,
|
||||
_mcl_hardness = d.hardness,
|
||||
|
||||
|
@ -550,7 +717,7 @@ function mcl_chests.register_chest(basename, d)
|
|||
d.on_rightclick(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos, small_name, small_textures, node.param2, false, "default_chest",
|
||||
player_chest_open(clicker, pos, names.small.a, small_textures, node.param2, false, "default_chest",
|
||||
"mcl_chests_chest")
|
||||
end,
|
||||
|
||||
|
@ -561,7 +728,7 @@ function mcl_chests.register_chest(basename, d)
|
|||
on_rotate = simple_rotate,
|
||||
})
|
||||
|
||||
minetest.register_node(left_name, {
|
||||
minetest.register_node(names.left.a, {
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
|
@ -575,93 +742,23 @@ function mcl_chests.register_chest(basename, d)
|
|||
_chest_entity_animation_type = "chest",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
groups = {
|
||||
handy = 1,
|
||||
axey = 1,
|
||||
container = 2,
|
||||
not_in_creative_inventory = 1,
|
||||
material_wood = 1,
|
||||
flammable = -1,
|
||||
chest_entity = 1,
|
||||
double_chest = 1
|
||||
},
|
||||
groups = groups_left,
|
||||
drop = d.drop,
|
||||
is_ground_content = false,
|
||||
sounds = d.sounds,
|
||||
on_construct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local param2 = n.param2
|
||||
local p = get_double_container_neighbor_pos(pos, param2, "left")
|
||||
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. d.canonical_basename .. "_right" then
|
||||
n.name = "mcl_chests:" .. d.canonical_basename .. "_small"
|
||||
minetest.swap_node(pos, n)
|
||||
end
|
||||
create_entity(pos, left_name, double_textures, param2, true, "default_chest", "mcl_chests_chest", "chest")
|
||||
end,
|
||||
on_construct = construct_double_chest("left", names),
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == small_name then
|
||||
return
|
||||
end
|
||||
|
||||
close_forms(d.canonical_basename, pos)
|
||||
|
||||
local param2 = n.param2
|
||||
local p = get_double_container_neighbor_pos(pos, param2, "left")
|
||||
if not p or minetest.get_node(p).name ~= "mcl_chests:" .. basename .. "_right" then
|
||||
return
|
||||
end
|
||||
close_forms(d.canonical_basename, p)
|
||||
|
||||
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
||||
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
||||
end,
|
||||
on_destruct = destruct_double_chest("left", names, d.canonical_basename, small_textures),
|
||||
after_dig_node = drop_items_chest,
|
||||
on_blast = on_chest_blast,
|
||||
allow_metadata_inventory_move = protection_check_move,
|
||||
allow_metadata_inventory_take = protection_check_put_take,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
-- BEGIN OF LISTRING WORKAROUND
|
||||
elseif listname == "input" then
|
||||
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
||||
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
||||
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
||||
return limit_put(stack, inv, other_inv)
|
||||
-- END OF LISTRING WORKAROUND
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
||||
-- BEGIN OF LISTRING WORKAROUND
|
||||
if listname == "input" then
|
||||
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
||||
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "left")
|
||||
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
||||
|
||||
inv:set_stack("input", 1, nil)
|
||||
|
||||
double_chest_add_item(inv, other_inv, "main", stack)
|
||||
end
|
||||
-- END OF LISTRING WORKAROUND
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
allow_metadata_inventory_take = protection_check_take,
|
||||
allow_metadata_inventory_put = protection_check_put("left"),
|
||||
on_metadata_inventory_move = log_inventory_move,
|
||||
on_metadata_inventory_put = log_inventory_put_double("left"),
|
||||
on_metadata_inventory_take = log_inventory_take,
|
||||
_mcl_blast_resistance = d.hardness,
|
||||
_mcl_hardness = d.hardness,
|
||||
|
||||
|
@ -721,46 +818,16 @@ function mcl_chests.register_chest(basename, d)
|
|||
d.on_rightclick_left(pos, node, clicker)
|
||||
end
|
||||
|
||||
player_chest_open(clicker, pos, left_name, double_textures, node.param2, true, "default_chest",
|
||||
player_chest_open(clicker, pos, names.left.a, double_textures, node.param2, true, "default_chest",
|
||||
"mcl_chests_chest")
|
||||
end,
|
||||
mesecons = d.mesecons,
|
||||
on_rotate = no_rotate,
|
||||
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list)
|
||||
if stack_id ~= nil then
|
||||
return inv, "main", stack_id
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||
local meta_other = minetest.get_meta(pos_other)
|
||||
local inv_other = meta_other:get_inventory()
|
||||
stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list)
|
||||
return inv_other, "main", stack_id
|
||||
end,
|
||||
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
|
||||
if stack_id ~= nil then
|
||||
return inv, "main", stack_id
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "left")
|
||||
local meta_other = minetest.get_meta(pos_other)
|
||||
local inv_other = meta_other:get_inventory()
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
|
||||
return inv_other, "main", stack_id
|
||||
end,
|
||||
_mcl_hoppers_on_try_pull = hopper_pull_double("left"),
|
||||
_mcl_hoppers_on_try_push = hopper_push_double("left"),
|
||||
})
|
||||
|
||||
minetest.register_node(right_name, {
|
||||
minetest.register_node(names.right.a, {
|
||||
drawtype = "nodebox",
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
|
@ -770,91 +837,23 @@ function mcl_chests.register_chest(basename, d)
|
|||
},
|
||||
tiles = { "blank.png^[resize:16x16" },
|
||||
use_texture_alpha = "clip",
|
||||
groups = {
|
||||
handy = 1,
|
||||
axey = 1,
|
||||
container = 2,
|
||||
not_in_creative_inventory = 1,
|
||||
material_wood = 1,
|
||||
flammable = -1,
|
||||
double_chest = 2
|
||||
},
|
||||
groups = groups_right,
|
||||
drop = d.drop,
|
||||
is_ground_content = false,
|
||||
sounds = d.sounds,
|
||||
on_construct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local param2 = n.param2
|
||||
local p = get_double_container_neighbor_pos(pos, param2, "right")
|
||||
if not p or minetest.get_node(p).name ~= left_name then
|
||||
n.name = small_name
|
||||
minetest.swap_node(pos, n)
|
||||
end
|
||||
end,
|
||||
on_construct = construct_double_chest("right", names),
|
||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.name == small_name then
|
||||
return
|
||||
end
|
||||
|
||||
close_forms(d.canonical_basename, pos)
|
||||
|
||||
local param2 = n.param2
|
||||
local p = get_double_container_neighbor_pos(pos, param2, "right")
|
||||
if not p or minetest.get_node(p).name ~= left_name then
|
||||
return
|
||||
end
|
||||
close_forms(d.canonical_basename, p)
|
||||
|
||||
minetest.swap_node(p, { name = small_name, param2 = param2 })
|
||||
create_entity(p, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
|
||||
end,
|
||||
on_destruct = destruct_double_chest("right", names, d.canonical_basename, small_textures),
|
||||
after_dig_node = drop_items_chest,
|
||||
on_blast = on_chest_blast,
|
||||
allow_metadata_inventory_move = protection_check_move,
|
||||
allow_metadata_inventory_take = protection_check_put_take,
|
||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return 0
|
||||
-- BEGIN OF LISTRING WORKAROUND
|
||||
elseif listname == "input" then
|
||||
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
||||
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
||||
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
||||
return limit_put(stack, other_inv, inv)
|
||||
-- END OF LISTRING WORKAROUND
|
||||
else
|
||||
return stack:get_count()
|
||||
end
|
||||
end,
|
||||
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
||||
-- BEGIN OF LISTRING WORKAROUND
|
||||
if listname == "input" then
|
||||
local other_pos = get_double_container_neighbor_pos(pos, minetest.get_node(pos).param2, "right")
|
||||
local other_inv = minetest.get_inventory({ type = "node", pos = other_pos })
|
||||
local inv = minetest.get_inventory({ type = "node", pos = pos })
|
||||
|
||||
inv:set_stack("input", 1, nil)
|
||||
|
||||
double_chest_add_item(other_inv, inv, "main", stack)
|
||||
end
|
||||
-- END OF LISTRING WORKAROUND
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
allow_metadata_inventory_take = protection_check_take,
|
||||
allow_metadata_inventory_put = protection_check_put("right"),
|
||||
on_metadata_inventory_move = log_inventory_move,
|
||||
on_metadata_inventory_put = log_inventory_put_double("right"),
|
||||
on_metadata_inventory_take = log_inventory_take,
|
||||
_mcl_blast_resistance = d.hardness,
|
||||
_mcl_hardness = d.hardness,
|
||||
|
||||
|
@ -919,43 +918,13 @@ function mcl_chests.register_chest(basename, d)
|
|||
end,
|
||||
mesecons = d.mesecons,
|
||||
on_rotate = no_rotate,
|
||||
_mcl_hoppers_on_try_pull = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local node = minetest.get_node(pos)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
local meta_other = minetest.get_meta(pos_other)
|
||||
local inv_other = meta_other:get_inventory()
|
||||
|
||||
local stack_id = mcl_util.select_stack(inv_other, "main", hop_inv, hop_list)
|
||||
if stack_id ~= nil then
|
||||
return inv_other, "main", stack_id
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(inv, "main", hop_inv, hop_list)
|
||||
return inv, "main", stack_id
|
||||
end,
|
||||
_mcl_hoppers_on_try_push = function(pos, hop_pos, hop_inv, hop_list)
|
||||
local node = minetest.get_node(pos)
|
||||
local pos_other = get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||
local meta_other = minetest.get_meta(pos_other)
|
||||
local inv_other = meta_other:get_inventory()
|
||||
|
||||
local stack_id = mcl_util.select_stack(hop_inv, hop_list, inv_other, "main", nil, 1)
|
||||
if stack_id ~= nil then
|
||||
return inv_other, "main", stack_id
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
stack_id = mcl_util.select_stack(hop_inv, hop_list, inv, "main", nil, 1)
|
||||
return inv, "main", stack_id
|
||||
end,
|
||||
_mcl_hoppers_on_try_pull = hopper_pull_double("right"),
|
||||
_mcl_hoppers_on_try_push = hopper_push_double("right"),
|
||||
})
|
||||
|
||||
if doc then
|
||||
doc.add_entry_alias("nodes", small_name, "nodes", left_name)
|
||||
doc.add_entry_alias("nodes", small_name, "nodes", right_name)
|
||||
doc.add_entry_alias("nodes", names.small.a, "nodes", names.left.a)
|
||||
doc.add_entry_alias("nodes", names.small.a, "nodes", names.right.a)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
@ -42,6 +42,7 @@ mcl_chests.register_chest("trapped_chest", {
|
|||
tt_help = S("27 inventory slots") ..
|
||||
"\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
||||
tiles = traptiles,
|
||||
groups = { mesecon = 2 },
|
||||
sounds = mcl_sounds.node_sound_wood_defaults(),
|
||||
hardness = 2.5,
|
||||
hidden = false,
|
||||
|
|
|
@ -78,9 +78,13 @@ minetest.register_lbm({
|
|||
minetest.register_lbm({
|
||||
label = "Replace old chest nodes",
|
||||
name = "mcl_chests:replace_old",
|
||||
nodenames = { "mcl_chests:chest", "mcl_chests:trapped_chest", "mcl_chests:trapped_chest_on",
|
||||
nodenames = {
|
||||
"mcl_chests:chest",
|
||||
"mcl_chests:trapped_chest",
|
||||
"mcl_chests:trapped_chest_on",
|
||||
"mcl_chests:ender_chest",
|
||||
"group:old_shulker_box_node" },
|
||||
"group:old_shulker_box_node"
|
||||
},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
local node_name = node.name
|
||||
|
@ -102,8 +106,11 @@ minetest.register_lbm({
|
|||
minetest.register_lbm({
|
||||
label = "Disable active trapped chests",
|
||||
name = "mcl_chests:reset_trapped_chests",
|
||||
nodenames = { "mcl_chests:trapped_chest_on_small", "mcl_chests:trapped_chest_on_left",
|
||||
"mcl_chests:trapped_chest_on_right" },
|
||||
nodenames = {
|
||||
"mcl_chests:trapped_chest_on_small",
|
||||
"mcl_chests:trapped_chest_on_left",
|
||||
"mcl_chests:trapped_chest_on_right"
|
||||
},
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
minetest.log("action", "[mcl_chests] Disabled active trapped chest on load: " .. minetest.pos_to_string(pos))
|
||||
|
|
Loading…
Reference in New Issue