Fix nametags
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a3ff108cd4
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@ -53,7 +53,6 @@ local vector_multiply = vector.multiply
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local vector_divide = vector.divide
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-- mob constants
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local MAX_MOB_NAME_LENGTH = 30
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local BREED_TIME = 30
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local BREED_TIME_AGAIN = 300
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local CHILD_GROW_TIME = 60*20
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@ -940,30 +940,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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end
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end
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local update_tag = function(self)
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local tag
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if mobs_debug then
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tag = "nametag = '"..tostring(self.nametag).."'\n"..
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"state = '"..tostring(self.state).."'\n"..
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"order = '"..tostring(self.order).."'\n"..
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"attack = "..tostring(self.attack).."\n"..
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"health = "..tostring(self.health).."\n"..
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"breath = "..tostring(self.breath).."\n"..
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"gotten = "..tostring(self.gotten).."\n"..
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"tamed = "..tostring(self.tamed).."\n"..
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"horny = "..tostring(self.horny).."\n"..
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"hornytimer = "..tostring(self.hornytimer).."\n"..
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"runaway_timer = "..tostring(self.runaway_timer).."\n"..
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"following = "..tostring(self.following)
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else
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tag = self.nametag
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end
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self.object:set_properties({
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nametag = tag,
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})
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update_roll(self)
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end
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@ -9,6 +9,8 @@ local math_random = math.random
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local vector_direction = vector.direction
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local vector_multiply = vector.multiply
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local MAX_MOB_NAME_LENGTH = 30
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mobs.feed_tame = function(self)
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return nil
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end
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@ -28,7 +30,7 @@ local on_rightclick_prefix = function(self, clicker)
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end
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self.nametag = tag
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update_tag(self)
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mobs.update_tag(self)
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if not mobs.is_creative(clicker:get_player_name()) then
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item:take_item()
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@ -280,4 +282,10 @@ mobs.shoot_projectile = function(self)
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--call internal shoot_arrow function
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self.shoot_arrow(self,pos1,dir)
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end
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mobs.update_tag = function(self)
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self.object:set_properties({
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nametag = self.nametag,
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})
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end
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@ -199,11 +199,7 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
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else
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self.object:set_texture_mod("")
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end
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-- check existing nametag
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if not self.nametag then
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self.nametag = def.nametag
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end
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-- set anything changed above
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self.object:set_properties(self)
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