Fix possible nil bug in wieldview mod
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@ -57,6 +57,9 @@ wieldview.update_wielded_item = function(self, player)
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if self.wielded_item[name] == item then
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if self.wielded_item[name] == item then
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return
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return
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end
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end
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if not armor.textures[name] then
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return
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end
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armor.textures[name].wielditem = self:get_item_texture(item)
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armor.textures[name].wielditem = self:get_item_texture(item)
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armor:update_player_visuals(player)
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armor:update_player_visuals(player)
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end
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end
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