New way to attach node: attached_node_facedir
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@ -48,6 +48,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
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* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
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* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
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* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
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#### Footnotes
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@ -0,0 +1 @@
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Adds additional ways for nodes to be attached.
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@ -0,0 +1,24 @@
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local original_function = minetest.check_single_for_falling
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minetest.check_single_for_falling = function(pos)
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local ret_o = original_function(pos)
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local ret = false
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local node = minetest.get_node(pos)
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if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
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local dir = minetest.facedir_to_dir(node.param2)
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local cpos = vector.add(pos, dir)
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local cnode = minetest.get_node(cpos)
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if minetest.get_item_group(cnode.name, "solid") == 0 then
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minetest.remove_node(pos)
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local drops = minetest.get_node_drops(node.name, "")
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for dr=1, #drops do
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minetest.add_item(pos, drops[dr])
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end
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ret = true
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end
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end
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return ret_o or ret
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end
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