Texturing method improvements
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@ -278,7 +278,7 @@ function mcl_doors:register_door(name, def)
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end
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minetest.register_node(name.."_b_1", {
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tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2], tb[2].."^[transformFX", tb[1], tb[1].."^[transformFX"},
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tiles = {"blank.png", tb.."^[transformFY", tb, tb.."^[transformFX", tb.."^[transformFX", tb},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -350,7 +350,7 @@ function mcl_doors:register_door(name, def)
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end
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2].."^[transformR90", "blank.png", tt[2], tt[2].."^[transformFX", tt[1], tt[1].."^[transformFX"},
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tiles = {tt.."^[transformFY", "blank.png", tt, tt.."^[transformFX", tt.."^[transformFX", tt},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -421,8 +421,10 @@ function mcl_doors:register_door(name, def)
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end
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end
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-- NOTE: Figure out a way to blit the bottom 3 pixels of the bottom door texture to the top of the texture via texture modifiers only.
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minetest.register_node(name.."_b_2", {
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tiles = {"blank.png", tt[2].."^[transformFXR90", tb[2].."^[transformI", tb[2].."^[transformFX", tb[1].."^[transformFX", tb[1]},
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tiles = {"blank.png", tb.."^[transformR180", tb, tb.."^[transformFX", tb, tb.."^[transformFX"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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paramtype = "light",
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paramtype2 = "facedir",
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@ -493,8 +495,10 @@ function mcl_doors:register_door(name, def)
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end
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end
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-- NOTE: Figure out a way to blit the top 3 pixels of the top door texture to the bottom of the texture via texture modifiers only.
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2].."^[transformR90", "blank.png", tt[2].."^[transformI", tt[2].."^[transformFX", tt[1].."^[transformFX", tt[1]},
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tiles = {tt.."^[transformR180", "blank.png", tt, tt.."^[transformFX", tt, tt.."^[transformFX"},
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
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paramtype = "light",
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paramtype2 = "facedir",
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